The Gray Wolf Tribe were Uthgardt barbarians who had a characteristic every single member shared: under the light of the full moon, they all turned into savage werewolves.[4] Gray Wolf packs (as the clans called themselves) could be found throughout the North, as far west as the Sword Coast and as far east as the Delimbiyr Vale. Warriors of the tribe were known to roam with ordinary wolves.[3]


The legacy of the Gray Wolf Tribe was thought to have begun when they accepted refugees from fallen Gauntlgrym into their fold.[4]

Guul Shatterneck and his bandits once unwisely attacked members of the Gray Wolf and took them captive, not thinking to study their prey first. Come the next full moon, the Gray Wolf escaped and tore their captors apart.[5][6]

In 1372 DR, the Gray Wolf ancestral mound was the Raven Rock.[7]

Around the time of the War of the Silver Marches, adventurers from Neverwinter slew the current great chief of the tribe, Syken Nightblaze. Syken's daughter, Envir Sykensdottir, planned to attack the city of Neverwinter to prove that she should be named the next great chief of the tribe.[3]


The Gray Wolf beast totem mutated the curse over time as they embraced the savagery inherent in it and they all turned into werewolves, despite their ancestors.[8] Any Gray Wolf who did not wish to share the curse would be cured within a year after leaving the tribe.[2] They hunted down and killed those who survived their attacks to prevent the spread of lycanthropy among non-tribe members.[3]


  1. Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 94. ISBN 0-7869-2835-2.
  2. 2.0 2.1 2.2 slade, Ed Greenwood, Julia Martin, Steven E. Schend, Paul Jaquays, Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 17. ISBN 0-7869-0391-0.
  3. 3.0 3.1 3.2 3.3 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast). ISBN 978-0786966004.
  4. 4.0 4.1 4.2 Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 95. ISBN 0-7869-2835-2.
  5. BioWare (2002). Trent OsterBrent Knowles, James Ohlen. Neverwinter NightsAtari.
  6. Obsidian Entertainment (2006). Chris AvelloneFerret Baudoin, J.E. Sawyer. Neverwinter Nights 2Atari.
  7. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 168. ISBN 0-7869-1836-5.
  8. Paul Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 24. ISBN 0-88038-593-6.