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Teleport without error, or greater teleport, was a conjuration spell that allowed the caster to instantly transit from one location to another.[2][4]

Effects[]

This spell allowed a caster to teleport directly to the visualized location with perfect accuracy. The caster was not required to have visited the target destination beforehand, but they did require an accurate description of the location before casting the spell. If the caster was unsuccessful in visualizing the target destination, they vanished briefly and then re-appeared. A caster was unable to use this spell to teleport between planes or crystal spheres.[2][4][9]

Components[]

This spell required only a verbal component to cast.[4]

History[]

The spell was attributed to Netherese arcanist Oberon in −983 DR, 24 years before he invented the less powerful variant teleport, and was originally called Oberon's flawless teleport.[1]

Appendix[]

Appearances[]

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 24, 27. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 292. ISBN 0-7869-2886-7.
  3. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 66. ISBN 0-7869-1836-5.
  4. 4.0 4.1 4.2 4.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 187. ISBN 0-88038-716-5.
  5. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 180. ISBN 0-7869-0394-5.
  6. Barry A. A. Dillinger (May 1996). “The Dimensional Wizard”. In Pierce Watters ed. Dragon #229 (TSR, Inc.), pp. 50–52.
  7. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
  8. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 122–123. ISBN 0-7869-0437-2.
  9. Jeff Grubb (August 1989). “Concordance of Arcane Space”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), p. 84. ISBN 0-88038-762-9.
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