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Griffon Tribe

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The Griffon Tribe was led by the charismatic chief Kralgar Bonesnapper. Under his leadership, the tribe has strived toward many greater accomplishments, making them among the most powerful of the Uthgardt barbarians.[1]

HistoryEdit

In 1372 DR, the Griffon ancestral mound was the Shining White.[2]

GoalsEdit

They have declared war on the cities of the North, with their eventual goal being the conquest and acquisition of one of the region's cities. Scattered, unallied clans that typically seek benefits from these cities have often rather joined the Griffon tribe, increasing their ranks dramatically. So much so that the Griffon's Nest, the tribe's main encampment, rivals even some of the smaller cities of the north.[1]

RelationshipsEdit

Despite the fact they are perpetually at war, the tribe welcome outsiders, considering all possible potential allies in their quest.[1] Among these allies are orcs that are hungry for plunder, wizards who hold personal grudges against particular city-dwellers and agents of distant empires seeking chaos in the region for one reason or another.[3]

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 slade (April 1996). The North: Guide to the Savage Frontier. (TSR, Inc), pp. pages = Cannot cite pages from this boxed set. Instead, see {{Cite book/The North: Guide to the Savage Frontier}} for a list of products inside the boxed set and cite pages from a product.. ISBN 0-7869-0391-0.
  2. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 168. ISBN 0-7869-1836-5.
  3. slade (April 1996). The North: Guide to the Savage Frontier. (TSR, Inc), pp. pages = Cannot cite pages from this boxed set. Instead, see {{Cite book/The North: Guide to the Savage Frontier}} for a list of products inside the boxed set and cite pages from a product.. ISBN 0-7869-0391-0.

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