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Guilds of Waterdeep

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The notable Guilds and organizations of Waterdeep are listed below.

Arcane schools and practitioners Edit

Blackstaff Tower 
The home of Khelben "Blackstaff" Arunsun and Laeral Silverhand and an academy of arcane apprentices.[1]
Eltorchul Academy 
The magic school of Lord Thesp Eltorchul.[2]
Enclave of Red Magic 
The Red Wizards of Thay use the Thayan Embassy in the Castle Ward to conduct their trade, via a portal to this enclave in Skullport.[2]
Halaster's Heirs 
A hidden academy for dark arcanists, situated on the first level of the Undermountain.[3]
New Olamn 
A bardic education centre formed after Iriador "Garnet" Wintermist's anger at the Harpers' deviance from their original ideals.[4]
Watchful Order of Magists and Protectors 
Originally formed to provide protection for weaker spellcasters against people opposed to magic, now serves as the largest arcane school in Waterdeep.[5]
Radryn's Mage Academy 
The starting place for all of Waterdeep's budding Mages. All schools of magic are taught here save for Necromancy, which is prohibited! The academy is run by Archmage Radryn, and his loyal sidekick Vylek![citation needed]

Criminal and underground Edit

Agents of the Eye 
See Xanathar Thieves' Guild
Black Boar Tribe 
A barbaric gang in the Dock Ward.[6]
Bull Elk Tribe 
A gang of primarily Uthgardt barbarians led by Chief Hagar Hlutwigsson.[6]
Plague Rats 
An elite organization of thieves and assassins operating mainly in the Dock Ward.[7]
Savants of the Dark Tide 
A foul organization run by aboleths deep in the Waterdeep sewer system.[7]
Shadow Thieves 
The largest and most prosperous thieves' guild in Faerûn.[8]
The Unseen 
An organization of shape-changers, thieves and illusionists.[7]
Xanathar Thieves' Guild 
Agents of The Xanathar (or "the Eye"), the most powerful beholder in Waterdeep.[9]

Secret organizations Edit

Harpers 
An organization believing in the goodness of humankind and its allies.[10]
Knights of the Shield 
An organization that exists to gather and manipulate information.[11]
Kraken Society 
A secretive criminal organization dedicated to gaining information.[11]
Red Sashes 
A vigilante group particularly active in the Dock Ward.[11]
Moonstars 
A group of renegade Harpers and allies of the Blackstaff.[12]

Registered guilds Edit

The following guilds were active in Waterdeep prior to the Spellplague.[13]

ReferencesEdit

  1. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 23. ISBN 0-7869-3693-2.
  2. 2.0 2.1 Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 26. ISBN 0-7869-3693-2.
  3. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 27. ISBN 0-7869-3693-2.
  4. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 29. ISBN 0-7869-3693-2.
  5. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 30. ISBN 0-7869-3693-2.
  6. 6.0 6.1 Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 66. ISBN 0-7869-3693-2.
  7. 7.0 7.1 7.2 Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 57. ISBN 0-7869-3693-2.
  8. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 68. ISBN 0-7869-3693-2.
  9. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 64. ISBN 0-7869-3693-2.
  10. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 73. ISBN 0-7869-3693-2.
  11. 11.0 11.1 11.2 Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 74. ISBN 0-7869-3693-2.
  12. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 75. ISBN 0-7869-3693-2.
  13. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 51. ISBN 0-7869-3693-2.

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