The church was built from stone, iron, and wood and was beautiful to look upon. It was a grand building that could comfortably accommodate giants and in its great hall, there was space enough for dragons to rest.
In 1368 DR, the Hall of Justice was presided over by Judge Oleff Uskar, ably assisted by Prior Hlam. Judge Uskar presided over the city's low justice—legal proceedings for citizens not of noble birth or accused of high crimes—while Hlam trained acolytes of Tyr in the meaning of justice and the martial arts.
The Wailing DeathEdit
During the Wailing Death of 1372 DR, the Hall was used as a base from which the search for the Waterdhavian creatures was launched as well as a sanatorium for plague victims. Judge Oleff also coordinated his search for the tomb of Halueth Never from the temple.
The Kalach-Cha could have requested Khelgar Ironfist to become a monk. Hlam would ask Khelgar to find the reason for why he fought, to reconcile with those he had hurt. and to see all people equally. Once all these things had been completed, Khelgar could join as a monk.
When the Kalach-Cha proved themself innocent at the court after being accused of killing the villagers of Ember, Torio asked for a trial by battle. The Kalach-Cha was asked to come to the Hall, where Hlam would take them to a room for meditation before the battle. During the time, the Kalach-Cha's companions could visit them.
Dagult Neverember chose the Hall of Justice to be his seat of government when he arrived in the city in 1469 DR, taking the high priest's apartments for his office and quarters. He also sponsored priests of Torm to worship in the building due to the similarity of their religious rituals to those of the old Tyrran ones.
- Video games
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Obsidian Entertainment (2006). Chris Avellone, Ferret Baudoin, J.E. Sawyer. Neverwinter Nights 2. Atari.
- ↑ Matt Sernett, Erik Scott de Bie, Ari Marmell (2011). Neverwinter Campaign Setting. (Wizards of the Coast), p. 139. ISBN 0-7869-5814-6.
- ↑ 3.0 3.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 133. ISBN 1-5607-6678-6.
- ↑ 4.0 4.1 4.2 Matt Sernett, Erik Scott de Bie, Ari Marmell (2011). Neverwinter Campaign Setting. (Wizards of the Coast), p. 141. ISBN 0-7869-5814-6.
- ↑ BioWare (2002). Trent Oster, Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
- ↑ 6.0 6.1 6.2 Matt Sernett, Erik Scott de Bie, Ari Marmell (2011). Neverwinter Campaign Setting. (Wizards of the Coast), p. 140. ISBN 0-7869-5814-6.