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A druid could turn an area the size of a 40 ft (12.2 m) square per level of experience into an illusory forest that looked, smelled, sounded, and felt just like the real thing. Other druids and intelligent forest-dwelling creatures (centaurs, dryads, green dragons, nymphs, satyrs, treants, etc.) could recognize the illusion, but unless a creature had an affinity with woodlands, they believed the phantasm unquestioningly and acted accordingly.
- ↑ 1.0 1.1 1.2 1.3 1.4 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 218. ISBN 0-88038-716-5.
- ↑ 2.0 2.1 2.2 2.3 2.4 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 276. ISBN 0-7869-0329-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 153. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 187. ISBN 0-7869-0394-5.
- ↑ 5.0 5.1 5.2 5.3 5.4 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 59. ISBN 0-9356-9601-6.