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Harglast was a spartan stone city and one of the Windrise Ports of Returned Abeir.[1]

GovernmentEdit

Harglast was ruled by a Lord Merchant. In 1479 DR, the Lord Merchant was the dragonborn Belror Tethel.[1]

EconomyEdit

Stonecrafts and dried figs were the major local exports.[1]

ArchitectureEdit

Harglast was mostly composed of stone buildings made by dwarves, that had an sturdy and practical appearance. The city also had an extensive network of catacombs, sewers, and secret passages that served as sanitation, avenues for efficient troop movement, and covert meeting locales. Some of the deepest catacombs were connected to the Upperdark.[2]

InhabitantsEdit

Harglast's population was mostly made up by dragonborn and dwarves, with a minority of humans.[2]

CultureEdit

ReligionEdit

Religion was uncommon in Harglast, like in the rest of the Windrise Ports, and the following of minor cults dedicated to the Dawn Titans or to dragons, as well as general superstition, were more universal than worshiping the gods, that were a novelty introduced in Laerakond since the Blue Breath of Change.[3]

However, thanks to their cosmopolitan nature and their trade with Faerûn, the cities of the Windrise Ports were more open to the concepts of religion and the gods than other places of Laerakond. Although there was no preferred religion among the inhabitants of Harglast, the most influential religions established in the Windrise Ports were the faiths of Bahamut, Sune, Tempus, Tiamat, Umberlee, Valkur, Vergadain, and Waukeen.[3][4][5]

Notable InhabitantsEdit

  • Lord Merchant Belror Tethel, the ruler of Harglast in 1479 DR.[1]
  • Yulis the Fortune Teller, a diviner who lived in Harglast as of 1479 DR.[6]
  • Vlotho the Blue, gambler, he was also at the center of gossip in the city.[7]

Places of InterestEdit

  • Leaping Hart Tavern, a large place that served as a tavern, an inn, and a gambling hall, and was the center of gossip in Harglast.[8]

TriviaEdit

Liar's Dice was a popular dice game in Harglast.[9]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 217. ISBN 978-0-7869-4924-3.
  2. 2.0 2.1 2.2 2.3 Chris Tulach (June 2009). “Adventurers of the Realms: Tarmalune and the Windrise Ports”. Dragon #376 (Wizards of the Coast), p. 48.
  3. 3.0 3.1 Eric E. Menge (2009-09-11). The Burning Scent of Perfumed Swords (MINI1-02) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. pp. 50–52. Retrieved on 2017-07-18.
  4. Richard W. Brown (2009-10-14). Building the Pyre (MINI1-03) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. p. 41. Retrieved on 2017-07-18.
  5. Greg Marks (2010-03-11). Quench the Fire of the Raging God (MINI1-06) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. p. 52. Retrieved on 2017-07-18.
  6. Craig Campbell (2009-10-19). Coaxing the Flame (MINI1-04) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. p. 20. Retrieved on 2017-07-18.
  7. Craig Campbell (2009-10-19). Coaxing the Flame (MINI1-04) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. p. 42. Retrieved on 2017-07-18.
  8. Craig Campbell (2009-10-19). Coaxing the Flame (MINI1-04) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. p. 17. Retrieved on 2017-07-18.
  9. Craig Campbell (2009-10-19). Coaxing the Flame (MINI1-04) (ZIP/PDF). Living Forgotten Realms. Wizards of the Coast. p. 26. Retrieved on 2017-07-18.

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