Harm was a necromancy spell that delivered a charge of negative energy, bringing a creature to near unconsciousness and death.[1][2][3][6] Some versions also inflicted a disease on the victim.[2][3][6] The reverse of this spell, heal, cured most ailments and greatly restored lost health.[2][3][6]
Effects
The caster had to touch the recipient of this spell for it to work.[1][2][3][6] The newer version of this spell had a limit on how much health damage it could deliver, but neither version could completely kill a victim or even knock it unconscious. The older version added insult to injury by giving the victim a disease.
If cast in reverse, heal brought a living creature back to full health and cured all disease and nearly all other ailments.[2][3][6]
If either version was successfully cast on an undead creature, it acted like the corresponding heal spell.[1][2][3][6]
Appendix
See Also
- Heal
- Cause Disease
- Cause Blindness or Deafness
- The various {{Cures and inflicts}}
References
- ↑ 1.0 1.1 1.2 1.3 Template:Cite book/Player's Handbook, 3.5 Edition
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 228. ISBN 0-88038-716-5.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 289. ISBN 0-7869-0329-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 153. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 187. ISBN 0-7869-0394-5.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 51. ISBN 0-9356-9601-6.