Monster hunters and adventurers were very welcome in Hazamarch. A high population of monsters lived in the area, particularly goblinoids, and there were few settlements to produce troops to keep them at bay or trade roads for such troops to patrol.
Hazamarch produced barley, millet, and cattle.
County Hazamarch was located in the northeast of Tethyr. It was bordered on the west by county Varyth of the Crown Lands. To the north and east were Valashar and county Morninggold on the other side of the River Ith. The River Ith also formed the southern border, and on the other side was the duchy of Suretmarch.
- A temple of Helm in Survale Ford dedicated to the hero Chevan.
- Gorge of the Fallen Idol
- A canyon where an ancient monolith to the old hobgoblin deity Nomog-Geaya once stood.
- Survale Ford
- A town on the River Ith dedicated to Helm and the only place east of Darromar where one could safely cross the river.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Steven E. Schend (1997). Lands of Intrigue: Book One: Tethyr. (TSR, Inc.), pp. 87–88. ISBN 0-7869-0697-9.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 157. ISBN 0-7869-1836-5.
- ↑ 3.0 3.1 Steven E. Schend (1997). Lands of Intrigue: Book One: Tethyr (back cover). (TSR, Inc.). ISBN 0-7869-0697-9.
Duchy of Cape Velen: Firedrake • Fyraven • Greenshores ~ Duchy Noromath ~ Duchy Durmista
Principality of Ankramir
Duchy Kamlann: Starspur • Uluran ~ The Purple Marches: Vintor • Bardshyr • Elemetar ~ Duchy Ankaram: Calimmon • Monteshi
The Crown Lands
Ithmonn • Rivershire • Varyth • Spellshire
The Golden Marches: Valashar • Hazamarch • Morninggold ~ Duchy of Suretmarch: Alonmarch • The Mir Protectorate • Surkazar