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The Healing sphere was a group of spells granted to clerics, crusaders, and druids without limitations, and to monks[1] and shamans[2] with minor access only. Spells in this sphere could cure or cause damage to health, but not bring beings back to life.[3][4]

Spells in normal text were listed in the Tome of Magic 2nd edition.[5] Spells in italics were added to the Healing Sphere in the Player's Option: Spells & Magic sourcebook.[6]

Spells in the Sphere of HealingEdit

ReferencesEdit

  1. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 34. ISBN 0-7869-0394-5.
  2. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 35. ISBN 0-7869-0394-5.
  3. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 34. ISBN 0-88038-716-5.
  4. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 50. ISBN 0-7869-0329-5.
  5. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 153. ISBN 1-56076-107-5.
  6. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 187. ISBN 0-7869-0394-5.


Spheres of Influence (2nd ed.)
AllAnimalAstralChaosCharmCombatCreationDivinationElementalElem. AirElem. EarthElem. FireElem. WaterGuardianHealingLawNecromanticNumbersPlantProtectionSummoningSunThoughtTimeTravelersWarWardsWeather

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