FANDOM


Helm (pronounced: /ˈhɛlmHELM[16][7]), also known as the Vigilant One and The Watcher, was the god of guardians, protection, and protectors.[17][18] He was worshiped by guards and paladins both, long being seen as a cold and focused deity who impartially took the role of defender and sometimes also enforcer.[19] His activities in the Time of Troubles caused the folk of Faerûn to look differently on the Watcher.[20]

PersonalityEdit

A very old deity, Helm was the eternal sentry[19] and was always seen wearing a full suit of armor that represented the weight of his heavy responsibility.[17] Yet Helm always got the job at hand done without complaint. The people of the Realms widely admired these qualities in what they saw as a humble and reassuring god.[20]

Helm was particularly fond of children, and often forgave their minor transgressions.[20]

RelationsEdit

Far back in time, the deity Lathander caused a divine purge known as the Dawn Cataclysm in which Helm's lover, a lesser deity of pragmatism called Murdane, was a victim. Helm begrudged the Morninglord for this.[citation needed] However, Helm reserved his real opposition for deities whose plots threatened the people and stability of Faerûn, especially Bane, Cyric, Mask, and Shar. He was also especially at odds with the uncontrolled violence and careless destruction of the deities Garagos, Malar, and Talos.[18]

The only god who could have been considered a full ally of the Watcher was Torm, the god of paladins. Strongly held ideological differences caused a great rivalry verging on hatred between the clergy of the two gods, but the deities themselves remained close.[18]

HistoryEdit

Time of Troubles​​​​​​​Edit

During the Time of Troubles in 1358 DR, when the gods walked Toril, it was reliable Helm whom Lord Ao trusted with the task of keeping the other deities from returning to their divine realms in the planes without returning the stolen Tablets of Fate. For this task, Ao left Helm with all his divine abilities, guarding the Celestial Stairway to the planes.[21]

On Midsummer, when the goddess Mystra—who had spirited away a portion of her divine power in the realms, which she then recovered once the gods were cast from the heavens—attempted to pass him without the Tablets, she was turned back by the Watcher, and when she forcibly tried to pass the Watcher, he destroyed her[22] with a catastrophic explosion in the skies above Castle Kilgrave, north of Arabel. Following Mystra's death, Helm shed a single tear that fell to Toril, but stopped before hitting ground. Hovering over the crater of destruction left below, the teardrop appeared as a magnificent gemstone, filled with the torment and guilt that Helm felt inside.[23]

This action had enormous repercussions for Helm. Whilst it put off any of the other earthbound deities attempting the same action, it also caused the other deities and mortals alike to hold Helm in great contempt.[4] Surprisingly however, , Helm's following remained strong in the south.[17]

Helm - Ravenloft Strahd's Possession

Helm, God of Guardians, sitting on a throne in his plane.

After the Time of Troubles ended and other gods were restored to their former existences, Helm himself was no longer bound to stand guard against them and much of his worship had faltered. The reputation of his clergy was made worse when the natives of recently discovered Maztica, whom the priests of Helm were subjugating in their conquest of the region, highlighted their cause.[20]

DeathEdit

In 1384 DR, while conveying messages from Tyr to Tymora during the pair's courtship, a strange and fateful misunderstanding resulted in the accusation that Helm had stolen Tymora's heart. Helm was subsequently slain in a duel by Tyr. Cyric was suspected to have had a hand in these events.[13]

The Heresy of the Threefold God, a belief held by the Eye of Justice maintained that Helm wasn't truly destroyed by Tyr, but rather had his divine essence merged into Tyr's upon his death.[24]

ReturnEdit

After the Second Sundering, Helm returned to the Realms.[25] While the faith of Helm endured dark times during the century that he was dead, or at the very least incorporated into Tyr's essence, his worship never truly disappeared across the realms of Faerûn.[19] Since his return, his faith steadily rebounded across Faerûn.[26]

WorshipersEdit

Main article: Church of Helm
Helm symbol

The holy symbol of Helm.

Prior to the Time of Troubles, Helmites were long respected and revered for their dedication and purpose, especially in the frontiers of the North. Throughout the divine crisis, and beyond, they unfailingly pledged to come to the defense of those who called for it.[17]

They wore polished full suits of armor, often enchanted as everbright,[27] and typically wore plumed helmets.[28] Their hierarchy was strict and militaristic, with specific groups such as the order of paladins called the Vigilant Eyes of the God, and originally also a single pontiff as head of the church—the Supreme Watcher. However, there had not been someone in that post since 992 DR.[27]

The faith was especially popular in Cormyr, the Dragon Coast, Tethyr, the Vilhon Reach, and the Western Heartlands.[citation needed]

FestivalsEdit

Helmites celebrated the festival known as the Ceremony of Honor to Helm on Shieldmeet.[4]

OrdersEdit

TemplesEdit

DogmaEdit

Never betray your trust. Be vigilant. Stand, wait,and watch carefully. Be fair and diligent in the conduct of your orders. Protect the weak, poor, injured, and young, and do not sacrifice them for others or yourself. Anticipate attacks and be ready. Know your foes. Care for your weapons so they may perform their duties when called upon. Careful planning always defeats rushed actions in the end. Always obey orders, providing those orders follow the dictates of Helm. Demonstrate excellence and purity of loyalty in your role as a guardian and protector.[18]


AppendixEdit

AppearancesEdit

Novels
This section is a stub. You can help us by expanding it.


ReferencesEdit

  1. 1.0 1.1 1.2 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 20. ISBN 0-8803-8828-5.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 68. ISBN 978-0786903849.
  3. 3.0 3.1 3.2 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), Running the Realms. (TSR, Inc), p. 51. ISBN 1-5607-6617-4.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 69. ISBN 978-0786903849.
  5. 5.0 5.1 5.2 5.3 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), pp. 21,29. ISBN 978-0786965809.
  6. 6.0 6.1 Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 11. ISBN 0-8803-8472-7.
  7. 7.0 7.1 7.2 7.3 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), pp. 28, 29. ISBN 0-7869-2759-3.
  8. 8.0 8.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 242. ISBN 0-7869-1836-5.
  9. Colin McComb (1996). On Hallowed Ground. (TSR, Inc), p. 181. ISBN 0-7869-0430-5.
  10. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 234, 235. ISBN 0-7869-1836-5.
  11. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 159. ISBN 0-7869-3134-5.
  12. Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), p. 65.
  13. 13.0 13.1 Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 159. ISBN 978-0-7869-4731-7.
  14. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 44. ISBN 978-0-7869-4924-3.
  15. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 60–61,294. ISBN 978-0-7869-6560-1.
  16. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 242. ISBN 0-7869-1836-5.
  17. 17.0 17.1 17.2 17.3 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 68. ISBN 978-0786903849.
  18. 18.0 18.1 18.2 18.3 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 28. ISBN 0-7869-2759-3.
  19. 19.0 19.1 19.2 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 29. ISBN 978-0786965809.
  20. 20.0 20.1 20.2 20.3 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 242. ISBN 0-7869-1836-5.
  21. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 264. ISBN 0-7869-1836-5.
  22. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 15. ISBN 978-0786903849.
  23. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 108. ISBN 0-7869-0446-1.
  24. Erik Scott de Bie (April 2009). Downshadow. (Wizards of the Coast). ISBN 978-0-7869-5128-4.
  25. [1]
  26. Beyond Software, Inc. (1991). Don L. Daglow. Neverwinter NightsStrategic Simulations, Inc..
  27. 27.0 27.1 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 29. ISBN 0-7869-2759-3.
  28. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 6. ISBN 978-0786903849.
  29. Paul Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 32. ISBN 0-88038-593-6.
  30. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 173. ISBN 1-5607-6678-6.
  31. slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization). (TSR, Inc), p. 52. ISBN 0-7869-0391-0.
  32. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 84. ISBN 0-8803-8828-5.

ConnectionsEdit


Deities of the Post-Second Sundering Era
Ao the Overgod
Faerûnian Pantheon
Akadi | Amaunator | Asmodeus | Auril | Azuth | Bane | Beshaba | Bhaal | Chauntea | Cyric | Deneir | Eldath | Gond | Grumbar | Gwaeron | Helm | Hoar | Ilmater | Istishia | Jergal | Kelemvor | Kossuth | Lathander | Leira | Lliira | Loviatar | Malar | Mask | Mielikki | Milil | Myrkul | Mystra | Oghma | Red Knight | Savras | Selûne | Shar | Silvanus | Sune | Talona | Talos | Tempus | Torm | Tymora | Tyr | Umberlee | Valkur | Waukeen
The Morndinsamman
Abbathor | Berronar Truesilver | Clangeddin Silverbeard | Deep Duerra | Dugmaren Brightmantle | Dumathoin | Gorm Gulthyn | Haela Brightaxe | Laduguer | Marthammor Duin | Moradin | Sharindlar | Vergadain
The Seldarine
Aerdrie Faenya | Angharradh | Corellon | Deep Sashelas | Erevan | Fenmarel Mestarine | Hanali Celanil | Labelas Enoreth | Rillifane Rallathil | Sehanine Moonbow | Shevarash | Solonor Thelandira
The Dark Seldarine
Eilistraee | Kiaransalee | Lolth | Selvetarm | Vhaeraun
Yondalla's Children
Arvoreen | Brandobaris | Cyrrollalee | Sheela Peryroyl | Urogalan | Yondalla
Lords of the Golden Hills
Baervan Wildwanderer | Baravar Cloakshadow | Callarduran Smoothhands | Flandal Steelskin | Gaerdal Ironhand | Garl Glittergold | Nebelun | Segojan Earthcaller | Urdlen
Orc Pantheon
Bahgtru | Gruumsh | Ilneval | Luthic | Shargaas | Yurtrus
Mulhorandi pantheon
Anhur | Bast | Geb | Hathor | Horus | Isis | Nephthys | Osiris | Re | Sebek | Set | Thoth
Other gods of Faerûn
Bahamut | Enlil | Finder Wyvernspur | Gilgeam | Lurue | Moander | Nobanion | Tiamat