Forgotten Realms Wiki
Forgotten Realms Wiki
m (gallery)
(updating infobox)
Tag: sourceedit
Line 1: Line 1:
 
{{Creature
 
{{Creature
| image = [[File:Helmed horror - Franz Vohwinkel.jpg|250px]]
+
| image = [[File:Helmed horror - Franz Vohwinkel.jpg|250px]]
| caption = ''An animated helmed horror.''
+
| caption = ''An animated helmed horror.''
| name = Helmed horror
+
| name = Helmed horror
  +
| origin5e =
| type = [[natural (creature)|Natural]] [[animate]] ([[construct]])
 
  +
| type5e =
| location = [[Prime Material Plane|The Prime]]
 
  +
| subtype5e =
| alignment = {{alignment grid|off|off|off|off|on|off|off|off|off}}
 
  +
| alignment5e =
  +
| challenge5e =
  +
| refs5e =
 
| origin4e = [[natural (creature)|Natural]]
  +
| type4e = [[Animate]]
  +
| subtype4e = [[Construct]]
  +
| alignment4e = [[Unaligned]]
  +
| refs4e =
  +
| size3e = Medium
  +
| type3e = [[Construct]]
  +
| subtype3e =
  +
| alignment3e = Usually [[neutral]]
  +
| challenge3e = 8
  +
| refs3e = <ref name="LEoF-p176">{{Cite book/Lost Empires of Faerûn|176}}</ref>
  +
| origin2e =
  +
| type2e =
  +
| subtype2e =
  +
| alignment2e =
  +
| refs2e =
  +
| origin1e =
  +
| type1e =
  +
| subtype1e =
  +
| alignment1e =
  +
| refs1e =
  +
| subraces = [[Battle horror]]
  +
| location =
 
}}
 
}}
 
A '''helmed horror''' is an [[animate|animated]] [[construct]] often found as a guardian.<ref name="MoF-P60">{{Cite book/Monsters of Faerûn|60}}</ref>
 
A '''helmed horror''' is an [[animate|animated]] [[construct]] often found as a guardian.<ref name="MoF-P60">{{Cite book/Monsters of Faerûn|60}}</ref>
   
 
==Physical description==
 
==Physical description==
A helmed horror as an empty suit of armor, with purple magical light flickering between the joins. They often carry a [[greatsword]] and a heavy [[crossbow]].<ref name="LEoF-p176">{{Cite book/Lost Empires of Faerûn|176}}</ref>
+
A helmed horror as an empty suit of armor, with purple magical light flickering between the joins. They often carry a [[greatsword]] and a heavy [[crossbow]].<ref name="LEoF-p176" />
   
 
==Combat==
 
==Combat==
Helmed Horrors fight intelligently. They go after soft foes first and use their magic to outmaneuver foes.<ref name="LEoF-p176">{{Cite book/Lost Empires of Faerûn|176}}</ref>
+
Helmed Horrors fight intelligently. They go after soft foes first and use their magic to outmaneuver foes.<ref name="LEoF-p176" />
   
 
==Magical Abilities==
 
==Magical Abilities==
Helmed Horrors can move through the air, as the spell [[air walk]]. They can see unseen creatures and objects, as the spell [[see invisibility]]. They are immune to several spells. They can [[imbue]] a melee weapon they hold with a magical attack power.<ref name="LEoF-p176">{{Cite book/Lost Empires of Faerûn|176}}</ref>
+
Helmed Horrors can move through the air, as the spell [[air walk]]. They can see unseen creatures and objects, as the spell [[see invisibility]]. They are immune to several spells. They can [[imbue]] a melee weapon they hold with a magical attack power.<ref name="LEoF-p176" />
   
 
==History==
 
==History==

Revision as of 14:55, 3 September 2015

A helmed horror is an animated construct often found as a guardian.[2]

Physical description

A helmed horror as an empty suit of armor, with purple magical light flickering between the joins. They often carry a greatsword and a heavy crossbow.[1]

Combat

Helmed Horrors fight intelligently. They go after soft foes first and use their magic to outmaneuver foes.[1]

Magical Abilities

Helmed Horrors can move through the air, as the spell air walk. They can see unseen creatures and objects, as the spell see invisibility. They are immune to several spells. They can imbue a melee weapon they hold with a magical attack power.[1]

History

Helmed Horrors are over 5,000 years old. Both Netheril and Imaskar are well known to use helmed horrors.[2]

Creation

The process of creating helmed horrors was something of a bad secret for many years. While unknown to the magical community at large, a great number of clerics of Bane, liches and evil wizards knew well how to create these constructs. [2] It is now uncommon knowledge. A powerful spellcaster, with knowledge of both construct creation and arms and armor creation is needed, and a special workroom, along with the spells needed for the ritual.[3]

Appendix

Gallery

References