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Heroes' feast

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Heroes' feast was a conjuration spell that called forth a great banquet to feed, heal, cure, protect, and bless those who partook of the repast.[2][5][6]

EffectsEdit

Heroes' feast conjured a full banquet, replete with a table fit for a king, chairs, dishes, utensils, food, and a special nectar-like beverage for as many revelers as the caster was able to provide for. The meal took a full hour to consume and the benefits were not bestowed until the end of the hour. Any interruption of the feast broke the spell and no benefits were conferred.[2][5][6]

Upon completion of the meal and the consumption of the nectar, the older version of this spell granted the following benefits to the participants:[5][6]

  • Cure light wounds, as if cast by an adept healer.
  • Cured of all diseases.
  • Immunity to poison for 12 hours.
  • Blessed for 12 hours.
  • Immunity to fear, hopelessness, and panic for 12 hours.

The newer version of this spell had slightly different benefits:[2]

  • More robust health which lasted for 12 hours or until sufficiently wounded, which ever came first.
  • Cured of all diseases, sickness and nausea.
  • Immunity to poison for 12 hours.
  • An enhanced blessing that boosted morale and strengthened will.
  • Immunity to fear for 12 hours.

After the Second Sundering, the effects of heroes' feast lasted for 24 hours.[1]

ComponentsEdit

The newer version required the usual verbal and somatic components and only the priest's holy symbol or divine focus.[2] The older version also required a specially fermented honey made from royal bee jelly.[5][6]

After the Second Sundering, the spell required as its material component a bowl encrusted with precious gems. Casting the spell consumed the bowl.[1]

ReferencesEdit

  1. 1.0 1.1 1.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 208,250. ISBN 978-0-7869-6560-1.
  2. 2.0 2.1 2.2 2.3 2.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 240. ISBN 0-7869-2886-7.
  3. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 63, 65. ISBN 0-7869-1836-5.
  4. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 86, 89, 90. ISBN 0-7869-3134-5.
  5. 5.0 5.1 5.2 5.3 5.4 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 228. ISBN 0-88038-716-5.
  6. 6.0 6.1 6.2 6.3 6.4 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 289. ISBN 0-7869-0329-5.
  7. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 152. ISBN 1-56076-107-5.
  8. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 186. ISBN 0-7869-0394-5.

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