High Forest scouts are guardians of the High Forest and the bane of the wood's enemies. Roaming the confines of the enchanted forest that they call home High Forest make common cause with the many fantastical creatures that inhabit it while combating the threats that would do them harm, such as the yuan-ti of Najara to the south or the demonic servitors of revived Netheril. To those who would do the forest harm, High Forest scouts are as deadly ghosts, haunting would-be foes from the trees and driving them off.
In order to survive within the dangerous High Forest rangers who take the path of the wood's deadly scouts require special training. Many of these new abilities are partially or fully magical in nature, often as a way of combating the often supernatural enemies the Forest faces. For instance, in a way that is particularly detrimental to fey such as eladrin, High Forest scouts learn to prevent enemies from teleporting. Since the Spellplague many have also learned to focus their training on combating the plaguechanged or spellscarred, gaining intuitive knowledge of the creatures' weaknesses. In a manner that is less supernatural, High Forest scouts are also able to cross forested terrain with considerably greater ease than most individuals can.
Unlike most experienced rangers who exclusively use martial exploits, High Forest scouts have learned to use spells instead, which due to the background in archery High Forest scouts have are mostly focused on the use of a bow or, much more rarely, other ranged weapon. Argent arrow is an example learned early on, which allows High Forest scouts to enchant their ammunition with the ability to throw a target through the Feywild. In a wholly different manner, binding arrows causes vines to sprout from the spots where a scout's arrow lands, binding the scout's enemies in place. In order to aid allies, High Forest scouts can also cast unrestricted movement, which allows the scout's friends to move unimpeded through difficult terrain.