Thalantyr the Conjurer's estate was a dark, turreted stone building overgrown with pines. It overlooked a pond, which the wizard used to sit near and speak to something beneath the surface.
The house was defended by two griffons, who were a mating pair and strongly loyal to Thalantyr. His home was also protected by an invisible servant, who was known to spy and deliver information and objects to the wizard.
|This article or section is about elements from the Baldur's Gate series of games.
Video games are considered canon unless they contradict content in some other Forgotten Realms publication.
In the Baldur's Gate game, the player could visit Thalantyr in High Hedge, although the estate was guarded by a pair of flesh golems, not griffons, who could only be harmed by magical weapons. Inside the manor was a large, rapidly rotating crystal surrounded by symbols of the four elements; fire, air, earth, and water.
- ↑ 1.0 1.1 1.2 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), pp. 28–29. ISBN 1-5607-6940-1.
- ↑ Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 225. ISBN 1-5607-6940-1.
- ↑ BioWare (1998). James Ohlen, Ray Muzyka. Baldur's Gate. Black Isle Studios.