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Thalantyr the Conjurer's estate was a dark, turreted stone building overgrown with pines. It overlooked a pond, which the wizard used to sit near and speak to something beneath the surface.
The house was defended by two griffons, who were a mating pair and strongly loyal to Thalantyr. His home was also protected by an invisible servant, who was known to spy and deliver information and objects to the wizard.
|This article or section is about elements from the game Baldur's Gate.|
|Video games are considered canon unless they contradict content in some other Forgotten Realms publication.|
In the Baldur's Gate computer game, the player could visit Thalantyr in High Hedge, although the estate was guarded by a pair of flesh golems, not griffons, who could only be harmed by magical weapons. Inside the manor was a large, rapidly rotating crystal surrounded by symbols of the four elements; fire, air, earth, and water.
- ↑ Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 225. ISBN 1-5607-6940-1.
- ↑ Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), pp. 28–29. ISBN 1-5607-6940-1.
- ↑ Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 28. ISBN 1-5607-6940-1.
- ↑ BioWare (1998). James Ohlen, Ray Muzyka. Baldur's Gate. Black Isle Studios.