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High Hunt

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A High Hunt is a religious celebration in tribute to the Beast Lord Malar. High Hunts are required to be held four times per year, one for each season. They are organised and run by a Huntmistress. It is a sporting event that consists of a predetermined "mark," usually a human male, being equipped with any non-magical weapons, armor or other items, then set loose, usually in woodlands. The participants of the hunt must then find and kill the mark before the following sunrise. If the mark escapes, he earns his immunity from any subsequent hunts and may also ask anything of the Huntmistress unless it involves the deaths of followers of Malar.[1][2]

[edit] Exceptions

Malar can choose to allow exceptions to the rules usually imposed on High Hunts. In one such case, he allowed the vampire Dhusarra yr Fadila el Abhuk to conduct a High Hunt in Waterdeep, and lifted the time restriction on hunting in this urban environment.[2]

[edit] Notes

  1. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 43-5. Wizards of the CoastISBN 0-7869-2759-3.
  2. 2.0 2.1 Eric L. Boyd. Vampires of Waterdeep part one: Blood of Malar, Dungeon magazine #126. Paizo Publishing, LLC.
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