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High mage

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4e wizard
High Mage
High Mage
Region Various Elven inhabited regions
Used by Arcane spellcasters

Source: Races of Faerûn (pg.182),
Forsaken House,Farthest Reach
See also Elven High Magic

Elves study magic with a matchless passion. But even among the elves, the high mages are regarded as obsessed with the accumulation of arcane power.

Elven high mages are the masters of creating their own epic spells—mythals that can grow to engulf entire cities. Learning the secrets of epic magic is the culmination of any arcanist's career, and the elves are very selective about who can learn such potent lore. Existing high mages often observe high mage candidates for a decade or more, probing for the faintest hint of unworthiness. So far, their extreme secrecy has worked. Less than a...

RequirementsEdit

Wizards or sorcerers may both become high mages, but under normal circumstances only elven casters are capable of high magic. There are two methods to becoming a High Mage. The first method is to petition a council of high mages. The few that remain reside in various elven strongholds or elven dominated cities. If the petitioner is accepted, he or she may begin the study of High Magic through conventional means under the guidance and direction of the council. The second method is to inherit a Selu'Kiira and be taught high magic from the stone, provided you meet the stone's requirements and that it knows such things. Elves under the age of three hundred generally aren't permitted to attain the rank of high mage. It is assumed that regardless of skill that they aren't experienced enough to possess such power.[1] [2] Normally it is only possible to cast true high magic spells with a group of high mages. Although some spells such as making changes, adding, or taking away certain functions of a Mythal are possible provided one possesses the knowledge. It is however possible for a single high mage to cast true high magic spells alone. In order to do so it is necessary for the caster to become something more than mortal like the Daemonfey sorceress Sarya Dlardrageth for example. It may be possible for other Planetouched combinations to yield the same effect but the only races known to have been joined with thus far are Demons and Celestials. [3]

AbilitiesEdit

High Mages are capable of casting spells with the power to change the Weave itself and the world as Abeir-Toril knows it. Some of the more recent uses of high magic extend from Khelben Arunsun bringing together many powerful mages in order to restore the denizens of the lost city of Miyeritaar's High Mages and cleanse part of the High Moor. In order to make the magic permanent, as well as creating the Hidden City of Hope.[4]

To Q'arlynd Melarn and the other masters of the school of Ancient Arcana casting a spell that wiped the name and memory of the Drow goddess Kiaransalee from every being on every plane of existence causing her untimely death.[5] The same group also cast a spell that turned all non-Lolth worshiping Drow without demon tainted blood back into brown skinned Dark Elves. Master Melarn established the school of Ancient Arcana to bring the knowledge back into the hands of Dark Elves. [6]


ReferencesEdit

  1. Lisa Smedman (September 2007). Storm of the Dead, p. 276. Wizards of the CoastISBN 978-0-7869-4701-0.
  2. Richard Baker (August 2004). Forsaken House. Wizards of the CoastISBN 0-7869-3260-0.
  3. Richard Baker (August 2004). Forsaken House. Wizards of the CoastISBN 0-7869-3260-0.
  4. Steven E. Schend (July 2006). Blackstaff (Mass Market Paperback). Wizards of the CoastISBN 978-0786940165.
  5. Lisa Smedman (September 2007). Storm of the Dead. Wizards of the CoastISBN 978-0-7869-4701-0.
  6. Lisa Smedman (June 2008). Ascendancy of the Last, p. 286. Wizards of the CoastISBN 978-0-7869-4864-2.

Further Reading Edit

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