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History of Waterdeep (city) (timeline)

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Main article: Waterdeep
See also: History of Waterdeep

Early historyEdit

-1288 DR 
Melairbode was created in the mountain beside and underneath Aelinthaldaar by the dwarven King Melair I, who began mining mithral there.[1]
-1088 DR (NR -2120) 
Annual trade between the northen Human tribes and South begins.[2] The ships of the South take advantage of the natural harbour.[2]
52 DR (NR -980) 
Human tribes start permanent farming in the area.[2]
482 DR (NR -570) 
Ulbaereg Bloodhand concuers and unites the tribes of the area.[3]
Irrigation begins.[2][4]
Extensive building commences.[2]

Nimoar's HoldEdit

872 DR (NR -160) 
The Bloodhand tribe is conquered by Nimoar "the Reaver".[2]
Nimoar seizes the buildings and docks of the harbor.[2]
A log palisade is erected around what is now Nimoar's Hold[2]
887 DR (NR -145) 
Pirates from the South raid in force.[2]
889 DR (NR -143) 
Nimoar's Hold is set on fire by the Bull Elk tribe from the Dessarin who are eventually defeated.[2]
Nimoar's Hold is rebuilt.[2]
932 DR (NR -100) 
The First Trollwar.[2]
936 DR (NR -96) 
The Orcfastings War.[5]
Nimoar dies.[2]
Gharl is chosen by the tribe to be the next War Lord[2]
940 DR (NR -92) 
The Second Trollwar.[2] This war lasts for about a decade and six Warlords are killed in battle during this time.[2]
The population of Nimoar's Hold grows as the population in area, seeking safty, migrate to the city.[2]
The use of Waterdeep as an alternate name for Nimoar's Hold becomes common.[2]
952 DR (NR -80) 
Ahghairon.[2]
The Trolls are defeated.[2]
974 DR (NR -58) 
Castle Waterdeep is built.[2] Originally as a single keep.[2]
The Walls of Nimoar's Hold are expanded and rebuilt.[2]
Lauroun becomes the first female Warlord.[2]
1010 DR (NR -22) 
The walls of Nimoar's Hold are expanded.[2]
The harbour of Nimoar's Hold is fortified.[2]
Nimoar's Hold becomes the Free City of Waterdeep.[2]
Lauroun becomes the first Warlord of Waterdeep.[2]
1026 DR (NR -6)
Lauroun is killed in a Orc raid.[2]
Raurlor becomes Warlord of Waterdeep.[2]
The Orc Horde, Black Claw, is defeated at Stump Bog.[2]

The Lords of WaterdeepEdit

1032 DR (NR 0) 
Raurlor declares the Empire of the North.[2]
Raurlor is killed.[2]
Ahghairon becomes the first Lord of Waterdeep[2]
The Wards of Waterdeep are established.[2] The four original wards are; Castle Ward, Trades Ward, Dock Ward and Temple Ward (later Southern Ward).[2]
1064 DR 
Waterdeep reaches a population of aproximately 50,000 inhabitants.[6]
1248 DR (NR 216) 
Guilds of Waterdeep are formed.[2]
The City of the Dead is created.[2]
Waterdeep experiences a large increase in population.[2][7]
Crime becomes a problem.[2]
1255 DR (NR 223) 
The start of the Shadow Thieves operations in Waterdeep.[6]
1256 DR (NR 224) 
Ahghairon dies.[2]
The Guildmasters take control of Waterdeep.[2]
1262 DR (NR 230) 
The Guildwars end.[2]
The Misrule of the Magisters begins, with Lhorar Gildeggh and Ehlemm Zoar declaring themselves the Two Lords Magister.[2]
The Thieves Guild of Waterdeep openly operates.[2]
1273 DR (NR 241) 
The Misrule of the Magisters ends, with the death of the Two Lords Magister by Baeron and Shilarn.[2]
Baeron and Shilarn reinstate the rule of the Lords of Waterdeep, with Baeron as the Open Lord.[2]
The Houses of the Two Lords Magister are exiled.[2]
The Magister or Black Robes are appointed as keepers of justice.[2]
The Thieves Guild of Waterdeep is outlawed.[2]
1276 DR (NR 244) 
Lhestyn, daughter of Baeron and Shilarn is born.[2]
The Wards of Waterdeep are expanded, with the addition of North Ward and Sea Ward, to six Wards.[2]
1298 DR (NR 266) 
The Thieves Guild of Waterdeep, infiltrated by Lhestyn is exposed and crushed.[2]
1300 DR (NR 268) 
Lhestyn and Zelphar Arunsun, of Neverwinter, are married.[2]
1302 DR (NR 270) 
Khelben Arunsun, son of Lhestyn and Zelphar Arunsun is born.[2]
1308 DR (NR 276) 
Baeron and Shilarn die.[2]
Lhestyn becomes the Open Lord of Waterdeep.[2]
The Palace of the Open Lord of Waterdeep is built.[2] Originally known as Lhestyn's Palace,[2] when Piergeiron becomes Open Lord the name of the Palace changes to Piergeiron's Palace.[2]
1311 DR (NR 279) 
Zelphar Arunsun dies.[2]
Piergeiron is named by Lhestyn to be her successor as the Open Lord of Waterdeep.[2]
The Red Sashes is founded by Durnan.[2]
1314 DR (NR 282) 
Lhestyn dies.[2]
Piergeiron becomes the Open Lord of Waterdeep[2]
1357 DR 
The year of the first published Waterdeep campaign book.[8] Basically, the history in 1st Edition D&D.
(NR 325)[2]
1358 DR 
Time of Troubles[9]

After the Time of TroublesEdit

Basically, the history in 2nd and 3rd Edition D&D.

1364 DR 
Shieldmeet at the Field of Triumph is disrupted by a green dragon.
1365 DR 
Limited trade is established with Zakhara and Maztica, but the sea journeys are highly dangerous.[10]
1375 DR 
Eleint 30; Halaster dies.[11]
  • Waterdeep is struck by a eathquake relating to the death of Halaster.[11] The city recieves little damage.[11]
  • Many people in the city have visions relating to the death of Halaster. [11]
1385 DR 
Tarsakh 29; the Spellplague strikes.

After the SpellplagueEdit

Basically, the history in 4th Edition D&D.

1395 DR 
A Plague, originating from Stump Bog, [12]has a devistating effect on Waterdeep and the surrounding area, especially Goldenfields.[12] The combination of Plague and loss of grain supply kill thousands.[12]
The majority of the effects of the Spellplague had come to an end and most arcane magic had returned to normal..[13]
1445 DR 
Timehands, a "golemwork clock" installed in the tallest tower of Lord's Palace, is completed.[14]
1479 DR 
Dagult Neverember is Open Lord.[14]
The Wards of Waterdeep now number seven; Castle Ward, Dock Ward, Field Ward, North Ward, Sea Ward, South Ward and Trades Ward.[15]
Skullport is no longer inhabited.[16]

ReferencesEdit

  1. Joseph C. Wolf (1999). Skullport. (TSR, Inc), p. 5. ISBN 0-7869-1348-7.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 2.35 2.36 2.37 2.38 2.39 2.40 2.41 2.42 2.43 2.44 2.45 2.46 2.47 2.48 2.49 2.50 2.51 2.52 2.53 2.54 2.55 2.56 2.57 2.58 2.59 2.60 2.61 2.62 2.63 2.64 2.65 2.66 Ed Greenwood and Jeff Grubb (September 1988). City System. (TSR, Inc.), p. 4. ISBN 0-8803-8600-2.
  3. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 88. ISBN 978-0-7869-4731-7.
  4. Note: This irrigation must be irrigation of the surrounds, and from the River Dessarin, as Waterdeep is not located on a river mouth.
  5. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 112. ISBN 978-0-7869-4731-7.
  6. 6.0 6.1 Ed Greenwood and Steven E. Schend (July 1994). “Campaign Guide”. City of Splendors (TSR, Inc), p. 30. ISBN 0-5607-6868-1.
  7. Note: In Ed Greenwood and Jeff Grubb (September 1988). City System. (TSR, Inc.), p. 4. ISBN 0-8803-8600-2. this is described as being a "fivefold" increase, but from what date this increase was experienced is not stated
  8. Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 2. ISBN 0-88038-490-5.
  9. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 271. ISBN 0-7869-1836-5.
  10. Ed Greenwood and Steven E. Schend (July 1994). “Campaign Guide”. City of Splendors (TSR, Inc), p. 31. ISBN 0-5607-6868-1.
  11. 11.0 11.1 11.2 11.3 Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 158. ISBN 978-0-7869-4731-7.
  12. 12.0 12.1 12.2 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 194. ISBN 978-0-7869-4924-3.
  13. Brian R. James (2008-02-27). Spellplague: The Wailing Years. Dragon Features Archive. Wizards of the Coast. Retrieved on 2008-04-14. (Registration required to view.)
  14. 14.0 14.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 198. ISBN 978-0-7869-4924-3.
  15. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), pp. 195–196. ISBN 978-0-7869-4924-3.
  16. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 199. ISBN 978-0-7869-4924-3.

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