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Horses on Abeir-Toril were used for riding and pulling.[citation needed]

TermsEdit

Charger 
A charger was a generic name for any kind of war horse.[citation needed]
Gelding 
A gelding was a horse that had been castrated, often to make it more suitable for use in battle.[citation needed]
Warhorse 
A warhorse was any horse that had been trained for combat.[4]

HorsesEdit

Heavy horse breeds [5]Edit

Amphailan
Cream draft
Kromlor
Miradan's breed
Nars
Phlan cart horse
Sembian draft
Tendal
Thymari[6]

Heavy warhorse breeds [5]Edit

Amphailan Black charger
Cormyrean destrier
Ostorian
Tantran Destrier
Tharurr
Thymari[7]

Light horse breeds [5]Edit

Amphail Gray 
The Amphail Gray was a loyal, hardy yet intelligent mount. It was bred solely in Amphail.[8]
Baldurian rider
Barrowright farm horse
Chionthar
Darromar
Esmel long rider
Fox Trotter
Halruaan
Lhesperan
Mintan
Mucklestone
New Forest
Semphari
Shaaran Zebra
Shire riding horse
Sosser
Steppe (Tuigan horse)

Light warhorse breeds [5]Edit

Calimite 
A breed of Calishite horse known for its speed and endurance.[5]
Dambraii
Duskwood skewbald
Emberhawk
Golden Trotter
Ixinosia Longhair
Meth 
A short breed of light warhorse.[5]
Raurin
Shad’iar
Thayan Black
Vilhon

PoniesEdit

Ponies were often used as mounts by smaller humanoids like halflings or small humans.[citation needed]

Pony breeds [5]Edit

Dales pony
Forest pony
Island pony
Orsraun pony
Mountain pony 
The Axe of Mirabar, the militia of the city of Mirabar, rode mountain ponies.[9]
Nether pony
Shire pony
Snowflake Mountain pony
Sunrise pony
Wild pony 
Around 1372 DR, wild ponies inhabited the Dun Hills.[10]

War pony breeds [5]Edit

Hammer war pony
Whiteshield war pony

OtherEdit

Donkey breeds include[5]:

Uglib

Special:

Moon-horse
An intelligent, magic-wielding species native to Evermeet.[11][12]

TrainingEdit

Some of the best-trained horses were trained by the elven House Korianthil.[13]

HorsetailEdit

Horsetail was used by various cultures, including the Azuposi of Maztica, who used it in medicines to treat colds, hay fever, and asthma.[14]

SymbolismEdit

A white horse was the symbol for the sun elf house of Evanara.[15]

Similar creaturesEdit

Animals that resemble horses include pegasi, unicorns, and nightmares.

ReputationEdit

Horses were considered sacred to many faiths of Faerûn. Warhorses were important to followers of Anhur, the Red Knight, and Tempus. Pinto and piebald horses were particularly favored by Deneir; palomino horses to Waukeen. Gray-haired horsed were sacred to Mask, while white ones were sacred to Milil, and chestnut-colored horses to Sune. Mystra favored donkeys, horses, and mules with blue or mismatched eyes. Intelligent horses were also native to the celestial realms of Sehanine Moonbow.[16]

Horses were a kind of novelty for Thymari dragonborn, as such beasts weren't common in Abeir. As such, horses, specially warhorses were highly valued by Thymari, who cared for them as precious friends.[7]

ReferencesEdit

  1. Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), pp. 321,336,340. ISBN 978-0786965614.
  2. Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 159. ISBN 978-0-7869-4852-9.
  3. 3.0 3.1 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 273–274. ISBN 0-7869-2893-X.
  4. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 273. ISBN 0-7869-2893-X.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), pp. 153–7. ISBN 0-7869-3697-5.
  6. Richard Lee Byers (May 2010). The Captive Flame. (Wizards of the Coast), p. 138. ISBN 0786953969.
  7. 7.0 7.1 Richard Lee Byers (2010). Whisper of Venom. (Wizards of the Coast), pp. 23–24. ISBN 0786955619.
  8. slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization). (TSR, Inc), p. 4. ISBN 0-7869-0391-0.
  9. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 152. ISBN 1-5607-6678-6.
  10. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 141. ISBN 0-7869-1836-5.
  11. Anne Gray McCready et al. (March 1994). Elves of Evermeet. (TSR, Inc), p. 125. ISBN 1-5607-6829-0.
  12. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 147. ISBN 0-7869-1836-5.
  13. Anne Gray McCready et al. (March 1994). Elves of Evermeet. (TSR, Inc), p. 40. ISBN 1-5607-6829-0.
  14. John Nephew and Jonathan Tweet (April 1992). City of Gold. (TSR, Inc), p. 20. ISBN 978-1560763222.
  15. Anne Gray McCready et al. (March 1994). Elves of Evermeet. (TSR, Inc), p. 39. ISBN 1-5607-6829-0.
  16. Sean K. Reynolds (2002). Deity Do's and Don'ts. A Faiths and Pantheons Web Enhancement. Wizards of the Coast. pp. 10–15. Retrieved on 2014-09-22.

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