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Icewind Dale II is the sequel to Icewind Dale. It is set around 30 years after the events of the original game. Its plot revolves around a goblin uprising in the North, known as the Legion of the Chimera which threatens to overrun the Ten Towns if not stopped.

GameplayEdit

Icewind Dale II has an upgraded version of Icewind Dale's real time D&D Third edition rule set.

Blurb Edit

A New Adventure Emerges from the Spine of the World!

The call has gone out across the Sword Coast. The Ten Towns of Icewind Dale are paying for mercenaries, soldiers, and adventurers of all types to sail north and defend the town of Targos from encroaching goblinoid hordes. It is up to the heroes to break this grip of evil, or die trying!


StoryEdit

The game (set in 1310 DR ) begins as the player's group of mercenaries arrives by ship to defend Targos.[1] They report to the town palisade and fend off an assault by the goblin army.[2][3] After this, the mayor of Targos orders them to start an offensive on the goblin army.[4] The group kills the chieftain of the army, and discovers that he was under the command of a woman named Sherincal.[5] When they return to Targos, the mayor asks them to rendezvous with reinforcements from Neverwinter.[6] The group travels to meet them in an airship piloted by Oswald Fiddlebender.[7]

A storm causes the ship to crash, and the group awakens to discover that a glacier blocks the reinforcements' path.[8] While investigating the glacier, the group finds Sherincal, a half-dragon, guarding the entrance to an Aurilite temple. They learn that Sherincal leads the Legion of the Chimera's western forces, and that the leaders of the Legion of the Chimera, cambion twins named Isair and Madae, reside in the Severed Hand.[9][10] Inside the Aurilite temple, the group finds a prisoner from Kuldahar, who asks them to warn Kuldahar of the threat posed by the Legion of the Chimera.[11][12] After this, the group creates a passage through the glacier, and meets with the reinforcements.[13][12]

As the group travels to Kuldahar, they meet a drow named Nym, who tells them that the pass to Kuldahar is guarded by the Legion of the Chimera, and that an alternate path through the Underdark exists.[14] Later, Isair and Madae locate the group with information from Nym. They state their intention to attack Kuldahar, and warn the group to not interfere.[15] The group then passes through the Black Raven Monastery to enter the Underdark.[16] After exiting the Underdark, they are flown to Kuldahar by Oswald Fiddlebender.[17]

When the group lands in Kuldahar, they discover it has been invaded by the Legion of the Chimera.[18] They meet the Archdruid of Kuldahar, who tells them that a portal has been opened to allow yuan-ti from the Jungles of Chult to assault Kuldahar.[19] After the group prevents the attack, the Archdruid tells them that they may reach the Severed Hand through an exit at the bottom floor of the Dragon's Eye.[20][21] The group travels through Dragon's Eye, and proceeds to the Severed Hand.[22][23] Once inside, they learn that the war between the Ten Towns and the Legion of the Chimera was caused by the mayor of Bryn Shander, who had sent Isair and Medea poisoned food.[10] They also discover that a mythal that was cast on the Severed Hand has been corrupted, and the structure will be transported to the plane of limbo.[24] Eventually, the group finds Isair and Medae, and kills them.

IndexEdit

CreaturesEdit

Other
elemental (air, earth, fire, water) • shambling mound

LocationsEdit

emotion: courageemotion: fearemotion: hopeemotion: hopelessness

Referenced only
Demiplane of Shadow

MagicEdit

Spells
acid fogacid stormaegisAganazzar's scorcheraidalicorn lanceanimal rageanimate deadantimagic fieldarmor of faithaura of vitalityball lightningbanebanishmentbarkskinbeast clawBeltyn's burning bloodblack blade of disasterblasphemyblessblindnessblinkblood rageblurbull's strengthburning handscacofiendcall lightningcarrion summonscat's gracechain lightningchampion's strengthchantchaoschaotic commandscharm personcharm person or animalchill touchchromatic orbcircle of bladescircle of bonescloak of fearcloudkillcolor spraycommandcone of coldconfusionconjure animalscontagioncontrol undeadcreeping doomcure critical woundscure light woundscure moderate woundscure serious woundsdarts of bonedeafnessdeath armordeath warddecastavedefensive harmonydelay poisondelayed blast fireballdestructiondire charmdisintegratedismissaldispel magicdivine shelldolorous decaydominate persondoomdraw upon holy mighteagle's splendorelemental barrierelemental legionemotion: despairemotion: fearemotion: hopeemotion: rageentangleexaltationexecutioner's eyesfaerie firefeeblemindfiery cloudfind trapsfinger of deathfire seedsfire shieldfire stormfireballflame arrowflame bladeflame strikeflayingflesh to stonefreedom of movementfrost fingersgateGedlee's electric loopghost armorghoul touchgiant verminglobe of invulnerabilityglyph of wardinggoodberrygreasegreat shoutgreater commandgreater restorationgreater shadow conjurationgreater shield of Lathanderharmhastehealhealing circlehold animalhold monsterhold personholy auraholy powerholy smiteholy wordhorrid wiltinghorrorice bladeice daggerice stormicelanceidentifyimpervious sanctity of mindimproved invisibilityinflict critical woundsinflict light woundsinflict moderate woundsinflict serious woundsinsect plagueinvisibilityinvisibility purgeinvisibility sphereiron bodyiron skinsknocklance of disruptionLarloch's minor drainlesser planar bindinglesser restorationlich touchlightning boltlower resistanceluckmage armormagic circle against evilmagic missilemagic stoneMalavon's ragemalisonmass dominatemass hastemass healmass invisibilityMelf's acid arrowMelf's minute meteorsmeteor swarmmind blankminor elemental barrierminor mirror imagemirror imagemiscast magicmist of Eldathmold touchmoon motesmoonbladeMordenkainen's force missilesMordenkainen's swordnegative energy protectionneutralize poisonnon-detectionOtiluke's freezing sphereOtiluke's resilient spherephantom bladeplanar bindingpoisonpower word: blindpower word: killpower word: silencepower word: sleeppower word: stunprayerprismatic sprayprotection from acidprotection from arrowsprotection from electricityprotection from evilprotection from fireprotection from lightningprotection from petrificationrainstormraise deadray of enfeeblementrecitationremove curseremove diseaseremove fatigueremove fearremove paralysisresurrectionrigid thinkingsanctuarysee invisibilityseven eyesshadesshadow conjurationshamblershieldshield of Lathandershillelaghshocking graspshoutshroud of flamesilenceskull trapslay livingsleepslowsmashing wavesnakebiteSnilloc's snowball swarmSol's searing orbsoul eaterspell resistancespell shieldspider spawnspike growthspike stonesspirit armorspiritual weaponspiritual wrathstar metal cudgelstatic chargestinking cloudstone to fleshstoneskinstorm shellstrength of onesuffocatesummon djinnisummon efreetisummon fiendsummon invisible stalkersummon monster Isummon monster IIsummon monster IIIsummon monster IVsummon monster Vsummon monster VIsummon monster VIIsummon monster VIIIsummon monster IXsummon nature's ally Isummon nature's ally IIsummon nature's ally IIIsummon nature's ally IVsummon nature's ally Vsummon nature's ally VIsummon nature's ally VIIsummon nature's ally VIIIsummon nature's ally IXsummon shadowsunbeamsunfiresunscorchsymbol of deathsymbol of fearsymbol of hopelessnesssymbol of painsymbol of stunningTenser's transformationthorn spraytortoise shelltremortrollish fortitudeundead wardunholy blightvampiric touchvipergoutvitriolic spherevocalizewail of the bansheewall of firewall of moonlightwebwhirlwindwyvern call

AppendixEdit

See AlsoEdit

Further ReadingEdit

ReferencesEdit

  1. Black Isle Studios. Icewind Dale IIInterplay Entertainment.
  2. Black Isle Studios. Icewind Dale IIInterplay Entertainment.
  3. Black Isle Studios. Icewind Dale IIInterplay Entertainment.
  4. Black Isle Studios. Icewind Dale IIInterplay Entertainment.
  5. Black Isle Studios. Icewind Dale IIInterplay Entertainment.
  6. Black Isle Studios. Icewind Dale IIInterplay Entertainment.
  7. Black Isle Studios. Icewind Dale IIInterplay Entertainment.
  8. Black Isle Studios. Icewind Dale IIInterplay Entertainment.
  9. Black Isle Studios. Icewind Dale IIInterplay Entertainment.
  10. 10.0 10.1 Black Isle Studios. Icewind Dale IIInterplay Entertainment.
  11. Black Isle Studios. Icewind Dale IIInterplay Entertainment.
  12. 12.0 12.1 Black Isle Studios. Icewind Dale IIInterplay Entertainment.
  13. Black Isle Studios. Icewind Dale IIInterplay Entertainment.
  14. Black Isle Studios. Icewind Dale IIInterplay Entertainment.
  15. Black Isle Studios. Icewind Dale IIInterplay Entertainment.
  16. {{cite game | title=Icewind Dale II | developer=Black Isle Studios | publisher=Interplay Entertainment | date=2002 | quote=Journal: The drow merchant Nym told us that the Eastern Pass was entirely blocked by troops of the Legion of the Chimera. However, he explained that there was another route over the Spine of the World: through the Underdark. We will follow the Black Raven River north to where it flows from the Spine of the World mountains. There should be a network of caves there that leads to a monastery high in the mountains. Beneath the monastery is an entrance to the Underdark. From there we'll enter the ancient dwarven ruins of Dorn's Deep from below. From there we can surface on the northern side of the Spine of the World.
  17. Black Isle Studios. Icewind Dale IIInterplay Entertainment.
  18. Black Isle Studios. Icewind Dale IIInterplay Entertainment.
  19. {{cite game | title=Icewind Dale II | developer=Black Isle Studios | publisher=Interplay Entertainment | date=2002 | quote=Journal: The Archdruid of Kuldahar, Iselore, asked us to help stop an impending threat to the village and its great oak. He believes that yuan-ti from Dragon's Eye have opened a magical "crossroad" to a jungle in Chult, far to the south. He asked that we find a way to seal the portal from the other side. This involves slaying the "guardian" of the crossroads. Iselore believes that the yuan-ti are probably protecting the guardian to insure that this does not happen.
  20. {{cite game | title=Icewind Dale II | developer=Black Isle Studios | publisher=Interplay Entertainment | date=2002 | quote=Journal: We have broken the strength of the yuan-ti at the temple in Chult. This should prevent them from reinforcing the yuan-ti at Kuldahar.
  21. Black Isle Studios. Icewind Dale IIInterplay Entertainment.
  22. {{cite game | title=Icewind Dale II | developer=Black Isle Studios | publisher=Interplay Entertainment | date=2002 | quote=Journal: A man named Nheero Fhutma was held in a yuan-ti prison on the first level of Dragon's Eye. We agreed to find a way to open the prison's gate.
  23. Black Isle Studios. Icewind Dale IIInterplay Entertainment.
  24. {{cite game | title=Icewind Dale II | developer=Black Isle Studios | publisher=Interplay Entertainment | date=2002 | quote=Journal: Orrick has completed his investigation into the mythal corruption. He has found that the mythal has activated and bound itself to the plane of limbo. He speculates that it is going to shift the Severed Hand onto that plane. He has warned us to be prepared to flee for our lives at a moment's notice.

External linksEdit

ConnectionsEdit

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Icewind Dale Icewind DaleIcewind Dale: Heart of WinterIcewind Dale: Trials of the LuremasterIcewind Dale IIIcewind Dale: Enhanced Edition
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Eye of the Beholder Eye of the BeholderEye of the Beholder remakeEye of the Beholder II: The Legend of DarkmoonEye of the Beholder III: Assault on Myth Drannor
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