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Idea was a divination spell that monks could use to gain a burst of inspiration toward solving a problem.

EffectsEdit

This spell induced a clarity of thought in the caster that could be used to prompt a memory of a forgotten detail or overlooked clue that was relevant to solving a conundrum. This spell had a cool-down period of six hours before it could be cast again.

ComponentsEdit

One gold piece was required to cast this spell, in addition to verbal and somatic components.

ReferencesEdit

  1. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 59. ISBN 1-56076-107-5.
  2. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 188. ISBN 0-7869-0394-5.