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Identify

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Identify is a divination spell that determines a single feature of a magic item.[3]

Identify is an uncommon spell in the Realms, though not a popular one.[7]


EffectEdit

The spell determines the single most basic function of each magic item, including how to activate that function (if appropriate), and how many charges are left (if any). If a magic item has multiple different functions that are equally basic, identify determines the weakest function.[citation needed]

Arcane Material ComponentsEdit

A pearl of at least 100 gp value, crushed and stirred into wine with an owl feather; the infusion must be drunk prior to spellcasting.[citation needed]

Arcane HistoryEdit

The Netherese arcanist Trebbe is given the credit for the creation of this spell in -1561 DR.[8]

Divine HistoryEdit

Savras has always granted his priests the use of this spell.[9]Azuth has always granted access to a special version of identify to his priests.[10] The general spell identify has only been known to clerics a couple of years[11] after the Time of Troubles and only to clerics of a god of magic.[12] been known to clerics for as long as there have been god to worship.

ReferencesEdit

  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 252. ISBN 978-0-7869-6560-1.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 59. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 243. ISBN 0-7869-2886-7.
  4. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 135. ISBN 0-88038-716-5.
  5. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 180. ISBN 0-7869-0394-5.
  6. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  7. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 152. ISBN 0-8803-8828-5.
  8. Warning: book within boxed set not specified for Netheril: Empire of Magic
  9. Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 50. ISBN 0-7869-0657-X.
  10. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 35. ISBN 978-0786903849.
  11. Warning: book within boxed set not specified for Netheril: Empire of Magic
  12. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 64. ISBN 0-7869-1836-5.

SourcesEdit

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