Identify is a divination spell that determines a single feature of a magic item.[3]
Identify is an uncommon spell in the Realms, though not a popular one.[7]
Effect
The spell determines the single most basic function of each magic item, including how to activate that function (if appropriate), and how many charges are left (if any). If a magic item has multiple different functions that are equally basic, identify determines the weakest function.[citation needed]
Arcane Material Components
A pearl of at least 100 gp value, crushed and stirred into wine with an owl feather; the infusion must be drunk prior to spellcasting.[citation needed]
Arcane History
The Netherese arcanist Trebbe is given the credit for the creation of this spell in -1561 DR.[8]
Divine History
Savras has always granted his priests the use of this spell.[9]Azuth has always granted access to a special version of identify to his priests.[10] The general spell identify has only been known to clerics a couple of years[11] after the Time of Troubles and only to clerics of a god of magic.[12] been known to clerics for as long as there have been god to worship.
References
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 252. ISBN 978-0-7869-6560-1.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 59. ISBN 978-0-7869-6560-1.
- ↑ 3.0 3.1 Template:Cite book/Player's Handbook 3.5
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 135. ISBN 0-88038-716-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 180. ISBN 0-7869-0394-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 152. ISBN 0-8803-8828-5.
- ↑ slade, Jim Butler (October 1996). Netheril: Empire of Magic. Edited by Jim Butler. (TSR, Inc.), p. Cannot cite pages from this boxed set. See {{Cite book/Netheril: Empire of Magic}} for a list of citations that may be used.. ISBN 0-7869-0437-2.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 50. ISBN 978-0786906574.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 35. ISBN 978-0786903849.
- ↑ slade, Jim Butler (October 1996). Netheril: Empire of Magic. Edited by Jim Butler. (TSR, Inc.), p. Cannot cite pages from this boxed set. See {{Cite book/Netheril: Empire of Magic}} for a list of citations that may be used.. ISBN 0-7869-0437-2.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 64. ISBN 0-7869-1836-5.
Sources
- Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast). ISBN 0-7869-1551-4.
- Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 62–66. ISBN 0-7869-1836-5.