Iliphanar had sheer smooth walls built on a thick earthen ring with a cluster of inns and way-stables surrounding them. Piercing the walls were three gates—Olephzgar (southeast), Parlymzgar (east), and Torrzgar (northwest)—that served as both armories and barracks for the Ahrakshar (the lancers of Iliphanar) with prison cells below the gate houses.
The city had narrow winding streets with four-story rathra ("whitestone") buildings connected by "flying bridges" above ground and a daerath ("one-below") below ground that served the same purpose.
The walls of Iliphanar were built atop a vast series of water reservoirs which are continuously fed by local springs.
Iliphanar lacked the great market of other trade cities; instead, most business was done in "surroukh" (restaurants) or "duthsurouk" (private restaurants) located on the lower levels of buildings and common trade is done amongst the shops and carts interspersing them. The city has a night curfew for carts, causing all after-dark shopping to be relegated to "sarrand" (paddocks outside the walls).
- Lavhelhar's: An expensive inn at the heart of the city.
- Horl's Horn: A tolerant and friendly inn found inside the Olephzgar gate.
- ↑ 1.0 1.1 1.2 David Cook (1990). The Horde (Volume I). (TSR, Inc), pp. 61–62. ISBN 978-0880388689.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Ed Greenwood (2012-10-19). Bringing a City to Life. Forging the Realms. Wizards of the Coast. Archived from the original on 2012-10-26. Retrieved on 2018-03-06.
- ↑ David Cook (1990). The Horde (Cards). (TSR, Inc). ISBN 978-0880388689.