Ilsensine
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| Ilsensine | ||||||||||
| Basic Information | ||||||||||
| Title(s) | The Great Brain | |||||||||
| Power level | Greater deity | |||||||||
| Alignment | Lawful evil | |||||||||
| Favored weapon | Tentacle (unarmed strike) | |||||||||
| Influence | ||||||||||
| Portfolio | Mental dominion Magic | |||||||||
| Domains | Arcana, Evil, Knowledge, Law, Mentalism, Slime, Tyranny | |||||||||
| Worshipers | ||||||||||
| Worshipers | Illithids | |||||||||
| Worshiper alignment(s) |
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| Source: Faiths and Pantheons , p. 221 | ||||||||||
Ilsensine is the patron deity of the illithids, though not their creator. It is also the patron of evil mages and psionicists who dominate the minds of others. Its true appearance is as a disembodied brain of emerald color that trails countless ganglion-like tentacles.
Ilsensine is cold and calculating, using magic and its psionic strength in a merciless combination to manipulate events as it sees fit. It uses its psionics to gather information as well, pulling it from the minds of all mortals within the Prime Material Plane and beyond.

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History
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Ilsensine made itself known in the Realms immediately following the duergar uprising against the illithids in approximately -4000 DR. The city of Oryndoll nearly collapsed from the resulting chaos, and only the sudden appearance of an avatar of Ilsensine saved the city from tearing itself apart. Since then, the mind flayers of Oryndoll have developed a highly religious culture, along with many innovations in the field of psionics.[1]
Worshipers
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Besides illithids, any who seek to dominate and enslave the minds of others may feel a draw towards Ilsensine. It offers power and control to those faithful to it, along with access to the Mind domain of divine magic. Its clerics are known as accomplished slavemasters, using both magic and psionics to control living and undead slaves alike.
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References
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- Bruce R. Cordell (April 2004). Expanded Psionics Handbook, p. 222. Wizards of the Coast. ISBN 0-7869-3301-1.
- Richard Baker, James Jacobs, and Steve Winter (April 2005). Lords of Madness: The Book of Aberrations, p. 177. Wizards of the Coast. ISBN 0-7869-3657-6.
Notes
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- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 213. Wizards of the Coast. ISBN 0-7869-1836-5.
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| Deities of the Age of Humanity |
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| Ao the Overgod |
| Major Deities of Faerûn |
| Angharradh | Bane | Bhaal | Chauntea | Corellon Larethian | Garl Glittergold | Gruumsh | Horus-Re | Lathander | Moradin | Myrkul | Mystra | Oghma | Shar | Silvanus | Sune | Talos | Tempus | Tyr | Yondalla |
| Other Deities of Faerûn |
| Abbathor | Arvoreen | Auril | Baervan Wildwanderer | Berronar Truesilver | Beshaba | Callarduran Smoothhands | Clangeddin Silverbeard | Cyrrollalee | Deep Duerra | Deep Sashelas | Dumathoin | Erevan Ilesere | Flandal Steelskin | Gond | Hanali Celanil | Helm | Ilmater | Isis | Labelas Enoreth | Laduguer | Lolth | Mask | Mielikki | Nephthys | Osiris | Rillifane Rallathil | Sehanine Moonbow | Segojan Earthcaller | Selûne | Set | Sharindlar | Sheela Peryroyl | Solonor Thelandira | Thoth | Tymora | Umberlee | Urdlen | Vergadain |
