4e map of Impiltur in 1479 DR.
|Aliases||The Forgotten Kingdom|
|Capital||Lyrabar (de jure)|
|Religion||Ilmater, Selûne, Tymora, Valkur, Waukeen; Tyr, Torm |
|Population||1,205,280 (as of 1372 DR)|
|Imports||Exotic goods, fruit, shipbuilders, tea, vegetables, wood products|
|Exports||Gems, gold, iron, silver, trade goods from the Cold Lands|
|Government|| Feudal confederation |
|Inhabitants of Impiltur|
|Locations in Impiltur|
|Organizations in Impiltur|
|Settlements in Impiltur|
Although the Tuigan Horde in 1358 DR did not cross the border of Impiltur, many refugees fleeing its effects did, leading to poverty, starvation, and in some places chaos. However, order and wealth returned to Impiltur over the next twenty years.
In 1372 DR, the nation was led by the Council of Lords (mostly composed of paladins or others of lawful or good alignment) and Queen Sambryl (widow of King Imphras IV), who generally left all governing affairs to the Council. The Council's colors were sea blue and silver, and their symbol was three interlocking rings representing Tyr, Torm, and Ilmater. The government generally has a trade-friendly "hand-off" policy with regards to their neighbors.
Impiltur had its own set of laws governing maritime activities on the Sea of Fallen Stars. If a crime was committed whilst at sea, the captain usually imprisoned the offender in the ship's brig until making landfall in Impiltur where the case could be taken further.
The nation had a strong militia in 1372 DR called the Warswords of Impiltur that ran regular patrols throughout the land. Typical controls consisted of twenty mounted warriors. Additionally, the military hired a number of adventurers and mercenaries known as "swordpoints."
Impiltur's proximity to Damara made it a perfect trading gateway for Damaran goods such as meet, cheese, and strong wines. Newly discovered mines in the Earthspur Mountains provided a great deal of wealthy.
The names of vessels from Impiltur were based on the goods they carry like Spicesail or Timberhold.
Food and drinkEdit
Most Impilturans were humans, dwarves, or halflings, but in 1372 DR people were becoming more accustomed to other races. However, elves and half-elves were still rare, drawing eyes wherever they went.
- Earthspur Mountains
- Gray Forest
- Dilpur, a moderate-size trade city.
- Hlammmach, a seaport.
- Lyrabar, a large seaport city.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 202-203. Wizards of the Coast. ISBN 0-7869-1836-5.
- ↑ 2.0 2.1 2.2 2.3 2.4 Elaine Cunningham (May 2007). The Best of the Realms III (Answered Prayers). Wizards of the Coast. ISBN 0-7869-4288-6.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 202. Wizards of the Coast. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition (Map). Wizards of the Coast. ISBN 0-7869-1836-5.
- ↑ Steven E. Schend (1999). Sea of Fallen Stars, p. 14. TSR, Inc. ISBN 0-7869-1393-2.
- ↑ Steven E. Schend (1999). Sea of Fallen Stars, p. 16. TSR, Inc. ISBN 0-7869-1393-2.
3rd Edition D&D
- Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 202-203. Wizards of the Coast. ISBN 0-7869-1836-5.
4th Edition D&D
- Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 144. Wizards of the Coast. ISBN 978-0-7869-4924-3.