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Impiltur (pronounced: /ˈɪmpɪltɜːr/ IM-pil-tur) was a former kingdom and current confederacy of feudal lords in Northeast Faerûn of around 1.2 million inhabitants, comprising mainly humans, but also dwarves and halflings.
Most Impilturans were humans, dwarves, or halflings, but in 1372 DR people were becoming more accustomed to other races. However, elves and half-elves were still rare, drawing eyes wherever they went.
Food and drinkEdit
A typical tavern meal in Impiltur included thick seafood stew served in hollowed-out round loaves, a platter of pungent cheeses, and bowls of sugared berries. Mutton was also available.
Impiltur's proximity to Damara made it a perfect trading gateway for Damaran goods such as meat, cheese, and strong wines. Newly discovered mines in the Earthspur Mountains provided a great deal of wealth. 
The names of vessels from Impiltur were based on the goods they carry like Spicesail or Timberhold.
In 1372 DR, the nation was led by the Council of Lords (mostly composed of paladins or others of lawful or good alignment) and Queen Sambryl (widow of King Imphras IV), who generally left all governing affairs to the Council. The Council's colors were sea blue and silver, and their symbol was three interlocking rings representing Tyr, Torm, and Ilmater. The government generally has a trade-friendly "hand-off" policy with regards to their neighbors.
Impiltur had its own set of laws governing maritime activities on the Sea of Fallen Stars. If a crime was committed whilst at sea, the captain usually imprisoned the offender in the ship's brig until making landfall in Impiltur where the case could be taken further.
The nation had a strong militia in 1372 DR called the Warswords of Impiltur that ran regular patrols throughout the land. Typical patrols consisted of twenty mounted warriors. Additionally, the military hired a number of adventurers and mercenaries known as "swordpoints."
Although the Tuigan Horde in 1358 DR did not cross the border of Impiltur, many refugees fleeing its effects did, leading to poverty, starvation, and in some places chaos. However, order and wealth returned to Impiltur over the next twenty years.
Most maps of Impiltur divided the nation-state into three main sections:
- Easting coast
- The region south of the Earthspur mountains, bordered on the west by the Gray Forest and on the east by New Sarshel and the Easting Reach. This more civilized area of Impiltur held the major cities of Lyrabar, Dilpur and Hlammach.
- This stretch of Impiltur opened up north of the Easting coast into vast, sparsely populated countryside that bordered the waterways flowing into the Reach.
- New Water
- The true frontier land of Impiltur began at the crossing of Herald's Road between the Bluefang Water and the Old Water lakes. This wild and lawless expanse opened up to Dunwood and, further northwest, the path to Damara.
Mountains and forestsEdit
Bodies of waterEdit
- Barrowlands: A dark remnant of ancient Narfell, this barren landscape was all but of devoid of flora.
- Hill of Tombs: The isolated mound served as the ancient burial site for the kings of Old Impiltur.
- Shimmerglade: This frosty thatch of of rocks and pine trees near the Icehilt river was imbued with patches of wild magic and dead magic following an intense arcane battle.
- Lyrabar: This major port city has been the capital of Impiltur since 1295 DR.
- Dilpur, a moderate-size trade city.
- Hlammmach, a seaport.
3rd Edition D&D
- Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 202–203. ISBN 0-7869-1836-5.
- George Krashos (August 2006). “Impiltur: The Forgotten Kingdom”. In Erik Mona ed. Dragon #346 (Paizo Publishing, LLC), pp. 56–71.
4th Edition D&D
- Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 144. ISBN 978-0-7869-4924-3.
- Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), pp. 106–107. ISBN 978-0-7869-4929-8.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 202–203. ISBN 0-7869-1836-5.
- ↑ Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 88. ISBN 0-7869-3697-5.
- ↑ 3.0 3.1 3.2 3.3 3.4 Elaine Cunningham (May 2007). The Best of the Realms III (Answered Prayers). (Wizards of the Coast). ISBN 0-7869-4288-6.
- ↑ Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 52. ISBN 0-8803-8472-7.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 202. ISBN 0-7869-1836-5.
- ↑ Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 16. ISBN 0-7869-1393-2.
- ↑ Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 14. ISBN 0-7869-1393-2.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition (Map). (Wizards of the Coast). ISBN 0-7869-1836-5.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 George Krashos (August 2006). “Impiltur: The Forgotten Kingdom”. In Erik Mona ed. Dragon #346 (Paizo Publishing, LLC), p. ?.