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Impiltur

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Impiltur 4e
A map of Impiltur in 1479 DR.
Impiltur
Geographical information
Size Nation
Capital Lyrabar (de jure)
Area Northeast Faerûn
Societal information
Races
Humans 90%
Dwarves 5%
Halflings 4%
Others 1%
(as of 1372 DR)



Population 1,205,280 (as of 1372 DR)
Imports Exotic goods, fruit, shipbuilders, tea, vegetables, wood products
Exports Gems, gold, iron, silver, trade goods from the Cold Lands
Alignment
LG NG CG
LN N CN
LE NE CE
Political information
Government Feudal confederation
Monarchy (formerly)

Inhabitants of Impiltur
Locations in Impiltur
Organizations in Impiltur
Settlements in Impiltur
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Impiltur is a former kingdom and current confederacy of feudal lords in Northeast Faerûn of around 1.2 million inhabitants, comprising mainly humans, but also dwarves and halflings.[1]

Contents

Navy and seafaringEdit

The names of vessels from Impiltur are based on the goods they carry like "Spicesail" or "Timberhold".[2]

LawsEdit

Impiltur has its own set of laws governing maritime activities on the Sea of Fallen Stars. If a crime is committed whilst at sea, the captain will usually imprison the offender in the ship's brig until making landfall in Impiltur where the case can be taken further.[3]

GalleryEdit

ReferencesEdit

  1. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 202. Wizards of the CoastISBN 0-7869-1836-5.
  2. Steven E. Schend (1999). Sea of Fallen Stars, p. 16. TSR, IncISBN 0-7869-1393-2.
  3. Steven E. Schend (1999). Sea of Fallen Stars, p. 14. TSR, IncISBN 0-7869-1393-2.

SourcesEdit

4th Edition D&D

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