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Incense was common in many religious rituals and spells across Toril. The form of incense commonly used at altars and in temple fires was known as temple incense.[3][4]

You will grow to like Jaheira's incense in time. Like - chewing herbs and soap, yes?

Description[]

Incense was most commonly found in the form of sticks that could be lighted directly, or blocks that could be burned in braziers or censers. A stick would burn for about half an hour.[3] A burning block could last for eight hours[6] and would produce a hazy cloud with a radius of 10​ to ​20 feet (3​ to ​6.1 meters).[6][7]

Incense was known for its pleasant smell, which served as a "perfume of the gods". It was sometimes said to help carry the prayers of the faithful to their deities.[3]

Varieties[]

A wide variety of incense with magical properties existed,[3] such as:

Uses[]

Religion[]

  • Incense was commonly used throughout Toril at altars and in temple braziers.[13] Temple incense was known to be enhanced with added thael leaf that have it roasted nuts, almonds, and herbal scent.[14]
  • Incense was an essential material in a priest's pack and was also usually carried by acolytes of temples.[15]
  • Cloud giants were known to scatter incense into the wind each morning as a religious practice.[16]
  • It had religious significance in Sambral, one of the Windrise Ports of Laerakond, making it very popular there.[17]

Magic[]

Incense was used as a material component in in a variety of spells.[4] It was used in the following spells:

Other[]

  • Bundles of incense stick were one of many items that had to be annually gifted to a Djangkong by their descendants.[18]
  • Wizard slayers were known to ritually inhale incense on a regular basis, starting at a young age.[19]
  • Certain kinds of incense were used as insect repellent in places like Chult.[6]

Availability[]

Appendix[]

Appearances[]

External Links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 38. ISBN 0-88038-608-8.
  2. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 36. ISBN 0-9356-9601-6.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), pp. 34–36, 50. ISBN 0-5607-6327-2.
  4. 4.0 4.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 223–277. ISBN 978-0-7869-6560-1.
  5. 5.0 5.1 Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
  6. 6.0 6.1 6.2 Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 32. ISBN 978-0-7869-6610-3.
  7. Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 122. ISBN 978-0-7869-6610-3.
  8. James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 116. ISBN 0-7869-3136-1.
  9. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 133. ISBN 1-56076-109-1.
  10. 10.0 10.1 David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), p. 172. ISBN 0-88038-729-7.
  11. Elaine Cunningham (April 2000). The Magehound. (Wizards of the Coast), p. 85. ISBN 978-0-7869-1561-3.
  12. John Nephew and Jonathan Tweet (April 1992). City of Gold. (TSR, Inc), p. 20. ISBN 978-1560763222.
  13. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 35. ISBN 0-5607-6327-2.
  14. Ed Greenwood (2024-01-06). Andred Kuroone, Lurandural Veltree, Jhalanavress Tanthavur, and Orstrar Galannavruk (Tweet). theedverse. Twitter. Archived from the original on 2024-01-06. Retrieved on 2024-01-06.
  15. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 127, 151. ISBN 978-0-7869-6560-1.
  16. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 48. ISBN 0-7869-0163-2.
  17. Eric E. Menge (September 2009). The Burning Scent of Perfumed Swords (MINI1-2) (PDF). Living Forgotten Realms (Wizards of the Coast), pp. 50–52.
  18. Rick Swan (July 1990). Monstrous Compendium Kara-Tur Appendix. (TSR, Inc.), pp. 40–41. ISBN 0-88038-851-X.
  19. Rick Swan (1995). The Complete Barbarian's Handbook. (TSR, Inc), p. 50. ISBN 0-7869-0090-3.
  20. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 31. ISBN 0-7869-1836-5.
  21. Wolfgang Baur (November 1997). “Campaign Classics: The Roof of the World”. In Dave Gross ed. Dragon #241 (TSR, Inc.), pp. 88–95.
  22. Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 31. ISBN 1-56076-126-1.
  23. Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 42. ISBN 1-56076-126-1.
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