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Inflict critical wounds

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Inflict critical wounds, also known as cause critical wounds, was a necromancy spell that caused extreme damage to a creature touched by the caster.[1][3][4][8]


When this spell was cast, the caster channeled negative energy which did harm to living beings. Since undead were powered by negative energy, this spell cured them of a like amount of damage, rather than harming them.[1]

The reverse of this spell, cure serious wounds, channeled positive energy[1] and had the exact opposite effect (healed the living, harmed the undead).[3][4][8]


See AlsoEdit

Cure minor woundsInflict minor wounds
Cure light woundsInflict light wounds
Mass cure light woundsMass inflict light wounds
Cure moderate woundsInflict moderate wounds
Mass cure moderate woundsMass inflict moderate wounds
Cure serious woundsInflict serious wounds
Mass cure serious woundsMass inflict serious wounds
Cure critical woundsInflict critical wounds
Mass cure critical woundsMass inflict critical wounds


  1. 1.0 1.1 1.2 1.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 244. ISBN 0-7869-2886-7.
  2. Wizards of the Coast (2003-04-13). Excerpt: Blackguard. Excerpts Archive. Wizards of the Coast. Archived from the original on 2013-07-23. Retrieved on 2014-12-14.
  3. 3.0 3.1 3.2 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 222. ISBN 0-88038-716-5.
  4. 4.0 4.1 4.2 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 282. ISBN 0-7869-0329-5.
  5. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 153. ISBN 1-56076-107-5.
  6. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 187. ISBN 0-7869-0394-5.
  7. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 49, 62. ISBN 0-9356-9601-6.
  8. 8.0 8.1 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 49. ISBN 0-9356-9601-6.

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