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Inflict critical wounds, also known as cause critical wounds, was a necromancy spell that caused extreme damage to a creature touched by the caster.[1][3][4][8]

Effects

When this spell was cast, the caster channeled negative energy which did harm to living beings. Since undead were powered by negative energy, this spell cured them of a like amount of damage, rather than harming them.[1]

The reverse of this spell, cure serious wounds, channeled positive energy[1] and had the exact opposite effect (healed the living, harmed the undead).[3][4][8]

Appendix

See Also

Cure minor wounds Inflict minor wounds
Cure light wounds Inflict light wounds
Mass cure light wounds Mass inflict light wounds
Cure moderate wounds Inflict moderate wounds
Mass cure moderate wounds Mass inflict moderate wounds
Cure serious wounds Inflict serious wounds
Mass cure serious wounds Mass inflict serious wounds
Cure critical wounds Inflict critical wounds
Mass cure critical wounds Mass inflict critical wounds

References

  1. 1.0 1.1 1.2 1.3 Template:Cite book/Player's Handbook, 3.5 Edition
  2. Wizards of the Coast (2003-04-13). Excerpt: Blackguard (HTML). Excerpts Archive. Wizards of the Coast. Archived from the original on 2013-07-23. Retrieved on 2014-12-14.
  3. 3.0 3.1 3.2 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 222. ISBN 0-88038-716-5.
  4. 4.0 4.1 4.2 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 282. ISBN 0-7869-0329-5.
  5. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 153. ISBN 1-56076-107-5.
  6. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 187. ISBN 0-7869-0394-5.
  7. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 49, 62. ISBN 0-9356-9601-6.
  8. 8.0 8.1 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 49. ISBN 0-9356-9601-6.
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