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Infravision

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Infravision was a type of vision that many non-human species had,[1][2] in addition to "normal sight", in Dungeons & Dragons and Advanced Dungeons & Dragons prior to version 3.0 of the game. In 3.0 and later, the ability was removed from the game and replaced with darkvision. The primary reason for the change was that, given its name,[citation needed] infravision implied that the creature detected the infrared spectrum of light resulting a variety of special considerations.[3][4]

Like darkvision, infravision allows a creature to see in complete darkness up to a set distance,[1] though not in or through darkness that is magical in origin.[5]

Creatures able to use infravision are often able to shift between the normal spectrum of light and that of infravision at will. While making use of the infrared spectrum, their eyes glow red.[citation needed]

Creatures known to have infravision include:

SpellEdit

Infravision was also the name of a wizard spell that bestowed this ability on the target.[6]

See alsoEdit

ReferencesEdit

  1. 1.0 1.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 11, 118. ISBN 0-88038-716-5.
  2. 2.0 2.1 2.2 2.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 21–23. ISBN 0-88038-716-5.
  3. David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), pp. 118–119. ISBN 0-88038-729-7.
  4. Roger E. Moore (November 1994). “Sight in the Darkness”. In Kim Mohan ed. Dragon #211 (TSR, Inc.), pp. 16–22.
  5. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 140. ISBN 0-88038-716-5.
  6. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 150. ISBN 0-88038-716-5.

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