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The Instruments of the Bards were magical masterwork musical instruments that were extremely effective in the hands of bards.[2][3][1][4]

DescriptionEdit

They were in every way superior to their ordinary counterparts. Their powers could only be effectively used by bards, and in fact any non-bard that attempted to use one of these instruments ran the risk of injury.[2][3][1][4]

PowersEdit

Bards wielding an Instrument of the Bards had their charming abilities greatly amplified by their magic.[4]

All Instruments of the Bards had the capability of storing spells. Besides the specific spells that each individual instrument could hold, a bard playing any one such instrument could invoke the spells fly, invisibility, levitate, and protection from evil and good, once a day, until the next dawn.[4]

HistoryEdit

The first of the Instruments of the Bards were created by a legendary bard in the Moonshae Isles named Falataer. He used the instruments to test and reward the students of each of the seven levels of his bardic college,[2][3][1] which came to be regarded individually as legendary bard colleges in their own right.[4]

These seven elder bardic colleges were all attended by an aspiring bard who wished to achieve the rank of master bard, traditionally in the following order: Fochlucan, Mac-Fuirmidh, Doss, Canaith, Cli, Anstruth, and Ollamh. This tradition was abandoned once these bardic colleges declined. However, starting from 1366 DR, some bards were attempting to restore this ancient tradition and the Colleges of Fochlucan and a revived New Olamn had been established and resumed their activities.[5]

Over time, other bards copied the original designs, while retaining the original names in Falataer's honor.[2][3][1]

The instrumentsEdit

Anstruth harp 
Magical harps capable of controlling elements and healing, among other magical powers.[2][3][1][4]
Canaith mandolin 
Magical mandolins that had healing powers and provided protection from lightning, among other magical powers.[2][3][1][4]
Cli lyre 
Magical lyres that held protective spells, as well as other magical powers.[2][3][1][4]
Doss lute 
Superior magical lutes, capable of channeling nature-based and healing spells when played.[2][3][1][4]
Fochlucan bandore 
Magical bandores that contained nature-based magic, as well as other magical powers.[2][3][1][4]
Mac-Fuirmidh cittern 
Magical citterns that had protecting and healing magic, as well as other magical powers.[2][3][1][4]
Ollamh harp 
These extremely powerful magical harps could control the weather and the minds of listeners, among other magical powers.[2][3][1][4]

AppendixEdit

ReferencesEdit

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Andy Collins, Eytan Bernstein, Frank Brunner, Owen K. C. Stephens, John Snead (March 2007). Magic Item Compendium. (Wizards of the Coast), pp. 150, 153, 154, 156, 161, 163, 166–167. ISBN 978-0-7869-4345-6.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), pp. 160–161. ISBN 0-7869-1964-7.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), pp. 148–149. ISBN 0-7869-3435-2.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 Wizards RPG Team (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 176. ISBN 978-0786965622.
  5. Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 123. ISBN 978-0786965809.

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