The coat of arms for Ironmaster was a red anvil on a diamond-shaped field of gray.
Many storage chambers and passages were carved into the permanent ice, blending the city into the earth.
The steep cliffs of the Cold Run, running northeast from Icefang Point and west of Fireshear, were broken by Ironmaster Vale. The city of Ironmaster filled the valley and surrounding ice. Ironmaster sat along the Shaengarne River where it flowed from Icewind Dale into the Sea of Moving Ice. The crafty dwarves used a tunnel and viaduct system to siphon water from the river. Spill basins and other diversions were used to insure spring runoff did not flood the neighboring city.
Food was provided from several sources including deep caverns for mushrooms and hunting and fishing along the Shaengarne. The dwarves traded for anything else that they needed.
Defense came in the form of 3,000 armed and armored dwarven warriors. The warriors were sent on patrols both above and below ground to keep them trained.
Plentiful iron deposits found deep beneath the city were accessed by mine-shafts. The dwarves fashioned all kinds of items from the iron after refining it. Trade between Fireshear and Hundelstone was common.
The dwarves outlined their valley with large menhir-like stone markers, attacking any non-dwarves found within the markers on site. Even if ignorant travelers were spared, the dwarves usually confiscated all weapons, armor, and other valuables. These travelers were blindfolded and guided out of the dwarven territory by ship or through the tunnels to Hundelstone or simply abandoning them in unfamiliar terrain.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 200. ISBN 1-5607-6678-6.
- ↑ 2.0 2.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 201. ISBN 1-5607-6678-6.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), pp. 200–201. ISBN 1-5607-6678-6.