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Jumping is a quality that can be applied to weapons. It gives the wielder abilities like a ring of feather falling, and once every twelve seconds, the wielder can gain the ability to make an extremely accurate jump.[1]


To forge a jumping weapon, a spellcaster must have jump and mage hand available.[1]


  1. 1.0 1.1 Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 140. ISBN 0-7869-1964-7.

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