Jumping was a quality that could be applied to weapons. When grasped, it acted like a ring of feather falling, and once every twelve seconds, the wielder could gain the ability to make an extremely powerful jump, with no limit on distance.[1]


To forge a jumping weapon, a spellcaster must have jump and mage hand spells available.[1]


  1. 1.0 1.1 Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 140. ISBN 0-7869-1964-7.