Justice can come as the fight for what is just' until the right has been wronged or the halls of law and order reaching a conclusion. All the deities that claim the justice domain have different views on how justice is best served. The keeper of law, Amaunator looks upon justice as law followed to the very letter and that there are extremely rare times when one can stray from the path of law. To Bahamut, the god of dragons, justices is nothing like Amaunator. The platinum dragon considers that the greater justice is fighting evil and taking down oppressive regimes. 
Deities with the justice domainEdit
Power of Justice DomainEdit
Any divine caster that worships a deity who claims the justice domain may choose to channel the deities powers within the domain, when a caster has this domain chosen she will become more insightful. And when she casts a offensive ability associated with the domain, when it hits the target, all her wounded allies near by will be granted more damage for a short time from the divinity of the domain channeling trough the caster.
The Powers of the domain are:
Bond of censure
Mantle of the infidel
Immediate justice divinityEdit
To use the divinity of the change domain one must have the channel divinity class feat and worship a deity of domain. And when the caster has this it gains the ability to use Immediate justice
With a flare of divine energy you enforce balance to tide of battle against an enemy who has brought your ally to the point of passing out or worse. The enemy will be lanced with radiant energies and the power of the caster will make the damage greater. 
- ↑ Logan Bonner (August, 2009). “Domains in Eberron and the Forgotten Realms”. In Chris Youngs ed. Dragon #378 (Wizards of the Coast), pp. 25–38.
- ↑ Rob Heinsoo, Richard Baker, Logan Bonner, Robert J. Schwalb (July 2009). Divine Power. (Wizards of the Coast). ISBN 978-0-7869-4982-3.
|Spells by Cleric Domain (3.5 ed.)|
|Air | Animal | Arcana | Balance | Bestial | Cavern | Celestial | Chaos | Charm | Cold | Community | Craft | Darkness | Death | Destruction | Drow | Dwarf | Earth | Elf | Evil | Family | Fate | Fey | Fire | Glory | Gnome | Good | Halfling | Hatred | Healing | Herald | Illusion | Joy | Knowledge | Law | Luck | Magic | Mentalism | Metal | Mind | Moon | Nobility | Ocean | Orc | Planning | Plant | Pleasure | Portal | Protection | Renewal | Repose | Retribution | Rune | Scalykind | Slime | Spell | Spider | Storm | Strength | Suffering | Sun | Time | Trade | Travel | Trickery | Tyranny | Undeath | War | Water | Wrath|
|Deity domains (3.0–3.5 ed)|
|Air | Animal | Arcana | Balance | Bestial | Blightbringer | Cavern | Celestial | Change | Chaos | Charm | Civilization | Cold | Community | Corruption | Craft | Creation | Darkness | Death | Demonic | Destruction | Diabolic | Drow | Dwarf | Earth | Elf | Endurance | Evil | Family | Fate | Fey | Fire | Freedom | Glory | Gnome | Good | Greed | Halfling | Hatred | Healing | Herald | Hope | Illusion | Joy | Justice | Knowledge | Law | Life | Love | Luck | Madness | Magic | Mentalism | Metal | Mind | Moon | Nobility | Ocean | Orc | Pain | Planning | Plant | Pleasure | Poison | Portal | Protection | Renewal | Repose | Retribution | Rune | Scalykind | Sea | Skill | Slime | Spell | Spider | Storm | Strength | Strife | Suffering | Sun | Time | Torment | Trade | Travel | Trickery | Tyranny | Undeath | Vengeance | War | Water | Watery Death | Wilderness | Winter | Wrath|