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A kazrith used tremorsense to detect enemies; after locating a target, it surfaced and attacked, poisoning its victim. The demon waited until the prey was weak from the poison, then resurfaced and finished it off. This demon was also a skilled burrower, using the acid in its pores to excrete a trail of acid in the tunnels it made.
Most kazriths dwelled in the Elemental Chaos, but some occasionally found natural gates leading into Toril. Kazriths created vast networks of flooded tunnels between lakes and other bodies of water. They could then travel easily from habitat to habitat. These tunnels were usually not far below ground, so the monsters could sense potential prey walking above them.
These demons were often found in the company of other sinister aquatic monsters.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Rob Heinsoo, Stephen Schubert (May 19, 2009). Monster Manual II 4th edition. (Wizards of the Coast), p. 55. ISBN 0786995101.
- ↑ 2.0 2.1 Rob Heinsoo, Stephen Schubert (May 19, 2009). Monster Manual II 4th edition. (Wizards of the Coast), p. 56. ISBN 0786995101.
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Abyssal drake • Bebilith • Dretch • Ghour • Kazrith • Quasit • Retriever • Shadow demon • Wastrilith • Yochlol