|H1 Keep on the Shadowfell|
|Author(s)||Bruce R. Cordell and Mike Mearls|
|Publisher||Wizards of the Coast|
Source: Wizards.com product listing
|“|| An introductory 4th Edition D&D adventure for characters of levels 1-3
The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes.
Keep on the Shadowfell is an exciting Dungeons & Dragons adventure designed for characters of levels 1–3. It includes three double-sided poster maps suitable for use with D&D Miniatures.
Behind the scenesEdit
While Keep on the Shadowfell was designed initially for the "points of light" core setting for 4th edition D&D, alterations to the adventure made in an article of Dungeon magazine made it possible to use it as a dungeon for characters in the Forgotten Realms. These changes included changing the focus on Orcus to that of Shar and relocating Winterhaven to a geographical location in Faerûn between Cormyr and Sembia.
In April 2009, the adventure was released online at Wizards of the Coast's official website for download.