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Kelvin's Cairn was a mountain in Icewind Dale.[1][3]

Description[]

Kelvin's Cairn was a free-standing 1,000‑foot-tall (300‑meter) mountain[4] fronted by a river valley about as deep as the mountain was high. The mountain top remained covered in snow year-round.[5] The mountain was the only peak within a thousand square miles, even though it appeared as merely a pile of loose boulders.[2]

Dwarven Valley[]

Stretching south-south-west for several miles from the south face of the Cairn is a deep trench known locally as the Dwarven Valley. It consisted mostly of underground mining tunnels and relatively austere living quarters made from expended mining tunnels.[citation needed]

Bruenor's Climb[]

Bruenor's Climb was a 15‑foot-high (4.6‑meter) column of stone that offered a vantage point over Termalaine and Maer Dualdon.[2] It was a favorite place of reflection of Bruenor Battlehammer and Drizzt Do'Urden.[6]. It was located 4 miles (6.4 kilometers) south of Kelvin's Cairn,[2] on the east bank of the valley. The Climb was destroyed in 1356 DR but the dwarves reconstructed it in Bruenor's honour.[7]

Bruenor's "Temple"[]

The spot where Aegis-fang was forged was tucked up against the southern flank of the mountain's base at the northernmost point of the valley.[7] Viewed as a sacred place by the dwarves, many have visited the site to forge their own masterworks.[8]

Daledrop[]

The main method of ingress to the valley was a natural switchback at the base of the Cairn's southern face. It was also used by the dwarves as a choke-point against attacks from marauding orcs or reghedmen.

Verbeeg Lair[]

Above the Dwarven Valley on the south face of the Cairn was a covered cave entrance that was once an outpost for the dwarves but had since been overrun. Orcs, bandits and giants have used the cave as a fortified lair over the years, but it was known among the Ten Towns as the Verbeeg Lair after a famous battle with Biggrin's verbeeg who were using it as a lair in 1356 DR.[8]

History[]

Reghedmen legend held that Tempos defeated the frost giant Kelvin in this spot and gouged out the rocks here and piled them on top of his corpse.[9] Many mining tunnels in the Dwarven Valley had to be collapsed when the army of Akar Kessel attacked in 1356 DR[10] and it was atop the Cairn that Akar Kessel conjured up fiery magic with Crenshinibon, subsequently melting the ice and snow around him, which caused an avalanche.[11] Most of the Dwarven Valley was abandoned when the location of Mithral Hall was rediscovered but some of the dwarves who'd left for the Hall returned to their homes beneath the Cairn.[citation needed]

Over a century later, in 1484 DR, the corpse of Akar Kessell was discovered upon the Cairn's summit by an expedition from Luskan. It had been transformed into a wight and came to live in some of the deeper mines beneath the Valley. Kessell's wight helped a dwarven stone-carver named Baerick Hammerstone to distribute black ice, which corrupted those who touched it, altering their behavior to be more evil. This resulted in a divide forming between the dwarves living in the Valley and Kessell himself raised many zombies to harry those dwarves who weren't corrupted. Eventually, Kessell was driven off by adventurers but shortly afterward, the Valley was invaded by a drow force led by Tiago Baenre.[citation needed]

Inhabitants[]

The Dwarven Valley was of course home to dwarves. Specifically, dwarves of Clan Battlehammer, formerly led by Bruenor Battlehammer and by 1483 DR by Stokely Silverstream.[12] From underneath this vale, the dwarves mined iron and forged it into well-crafted weapons and armor that were then sold in Bryn Shander, located at the other end of the valley.[citation needed]

Drizzt Do'Urden, upon arriving in Icewind Dale, was told by Cassius to go to Kelvin's Cairn.[6] He set up his sparse home in a cave on the mountain's barren north face.[2]

Wild beasts were often found on and around the mountain, including verbeeg, yetis and Remorhaz. Verbeeg were especially fond of making their dens in the rocky cliff faces.[2]

Appendix[]

Appearances[]

References[]

  1. 1.0 1.1 1.2 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 149. ISBN 1-5607-6678-6.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 127. ISBN 0-7869-4915-5.
  3. Map included in R.A. Salvatore (January 1988). The Crystal Shard. (TSR, Inc). ISBN 0-88038-535-9.
  4. R.A. Salvatore (March 2013). The Last Threshold. (Wizards of the Coast), p. 379. ISBN 0-7869-6364-6.
  5. R.A. Salvatore (May 1991). Sojourn. (TSR, Inc.), chap. 22, pp. 266–. ISBN 1-5607-6047-8.
  6. 6.0 6.1 R.A. Salvatore (May 1991). Sojourn. (TSR, Inc.), chap. 22, pp. 269–270. ISBN 1-5607-6047-8.
  7. 7.0 7.1 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 50. ISBN 978-0-7869-6464-2.
  8. 8.0 8.1 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 51. ISBN 978-0-7869-6464-2.
  9. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 41. ISBN 0-7869-0391-0.
  10. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 48. ISBN 978-0-7869-6464-2.
  11. R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast). ISBN 0-7869-1606-0.
  12. R.A. Salvatore (August 6, 2013). The Companions. (Wizards of the Coast), p. ?. ISBN 0-7869-6371-9.
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