Know direction was a divination spell that allowed the caster to immediately know which direction was north.[1][2]


This spell worked in any environment (underground, underwater, in darkness, etc.) that had a distinguishable north direction. Infinite or self-contained planes might not have a north, for example.[1][2]


The cantrip/orison version of this spell required only verbal and somatic components to cast.[1] The older version required a scrap of parchment from a 100-year old (or more) map.[2]


  1. 1.0 1.1 1.2 1.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 246. ISBN 0-7869-2886-7.
  2. 2.0 2.1 2.2 2.3 Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 52. ISBN 1-56076-107-5.
  3. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 188. ISBN 0-7869-0394-5.