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The Korinn Archipelago was a chain of islands in the Sea of Swords, situated in the northernmost region of the Moonshae Isles.[1][6]

Geography[]

The Korinn Archipelago stood west of Delmarin Island,[7] as well as east of both the island of Ruathym and the small archipelago known as the Whalebones. Beneath the water between those latter two locales, it laid close to the storm giant fortress of Maelstrom.[8]

By and large, all the islands that made up the archipelago were hilly and mountainous, with only a few good fields[4] suitable for farming. Although some of them were wooded with a hardy breed of pine, most of the isles were either barren moors, tundras, or simple bedrock.[5]

A number of the small islands in this archipelago featured underwater caves, unknown to those on the surface. Within those caves stood temples long forgotten about.[9]

Flora & Fauna[]

Dragon turtles were known to prowl around the waters of Korinn. Many of its islands were inhabited by dragons, griffons, harpies, and wyverns.[10] Domesticated animals on the islands included goats, pigs, and sheep.[4] At least one of the islands were stocked with hardy goats by the bronze dragon Nymmurh, whom would leave his lair on Alaron to feed upon.[11]

Island of Viledel in particular was known to have a myriad of mundane sea birds, wild goats in its western hills, and rats. In addition, a variety of edible wild plants grew on the island that included onions.[12]

Trade[]

Primary exports of the Korinn Archipelago's islands included fish, pork, mutton, leather, linen, wool,[4] timber,[13] and raspberries.[14] As well as a myriad of wild herbs and spices. The larger islands and greater port cities also had many craftsmen, who provided luxury goods and services.[4] Some of the islands also operated salt mines.[15][16]

History[]

Sithisila Fleet

Pirate Hak-kubra tribe orcs, battling the goblin Sithisila Fleet of Tetris island.

Circa -10500 DR, the Korinn Archipelago took form.[17]

Around roughly 1128 DR, the Korinn Archipelago was discovered by human farmers and fishermen emigrating into the Moonshae Isles region. These settlers lived a rough and lawless life, lacking trade as well as any sort of central leadership.[4][18][note 1]

Over the course of a century they became firmly settled on its islands and their population. With this came increased trade and attention from pirates. Between 1188 DR and 1228 DR, strong bands of pirates terrorized the waters of Korinn, holding great sway over its people.[4][18][note 1]

Around that latter date, a Northmen chieftain named Viledel[18] led a large fleet of his human and demihuman followers into the archipelago from their southern kingdom of Petathal. They sought to colonize the lands themselves, aspiring to one day create a strong maritime empire. They set up a base on the westernmost island, which came to be named after him. Over the next four decades, through a combination of clever tactics and skill in sailing that surpassed them, his people managed to diminish the power and presence of the once supreme pirate forces.[4] Sending them scattering out north and south from the Moonshae Isles.[5]

Over the course of those forty years Viledel's people also came to mix peacefully with the island's already settled humans, over time bringing more islands under the chieftain's control and establishing more trade routes.[4] His kingdom thrived and the people lived in a time of relative peace.[5] But on 1268 DR, the fortieth year of Viladel's reign, a kingdom of pirates launched a retaliatory attack. They quickly overran his island and rampaged throughout it, destroying nearly the whole population.[4]

One of the island's inhabitants, a man named Keestake, avoided the notice of the pirates by hiding under an overturned boat. He continued to live solitarily on the island for the following sixty years, guarding the treasure of his fallen king[19] and surviving off the land, eating rats and wild plants like onions.[12]

Having lost their king, the islands became fragmented and the weakest fell victim to stronger forces.[5] The pirates went on to grasp dominion over the western islands of the archipelago and cut them off from trade routes so thoroughly that knowledge of their location was lost to much of the Realms. In sixty years following the death of their king the independently governed islands came to thrive once more to some degree, cooperating in manners of trade and growing their populations.[4]

Circa 1328 DR, a group of archipelago inhabitants that included the merchant Melkeras's daughter, Melisana of Ventris were captured by slavers and sent sailing towards the pirate stronghold of Westhaven when a violent storm sent most of the galley's crew overboard. Eventually they crashed upon the shores of Viledel Isle and the group of people managed to escape their jailor, a drunken half-orc named Hafkris.[20][note 2]

Making their way over some low hills on the western side of the cove they had crashed in, this group soon came upon a dozen goblins and a half-dozen orcs fighting in a ravine — members of the Sithisila Fleet and Hak-kubra tribe respectively. After defeating these groups by uncertain means, this party hurried into the ravine to the side of the elderly Keestake. He informed them of his backstory and reason for the two buccaneering groups' conflict — the Hak-kubra had arrived a few days earlier and captured him, seeking the treasure, then the Sithisila Fleet arrived two days prior and since then been fighting over the rights of Viledel's fabled treasure.[21] The group then went to the Temple of the Goddess, where they learned that Viledel's patron goddess had created the storm that surrounds the island after the Hak-kubra vandalized her temple and in further retaliation was planning to destroy the entirety of Viledel Isle.[22]

Around the early 14th century DR, Elminster sailed up from the Moonshae Isles and through the archipelago upon a longship captained by King Rolf Olafson. The whole time sailing through them, the king and his Northmen crew were very tense and vigilant, for they were concerned of the possibility of getting attacked by the local pirates.[23]

Rumors & Legends[]

One of the flying cities of the Netheril empire that fell from Karsus's Folly were believed to have landed in the waters of the archipelago.[24]

Inhabitants[]

Korinn Archipelago shipwreck

Survivors of a slave shipwreck on the shores of the Island of Viledel.

The inhabitants of these islands were primarily made up of Northmen,[5] along with a variety of demihumans descended from the followers of Viledel that included dwarves, elves, gnomes, half-elves, and halflings.[4] Their mini-kingdoms were unified by little other than their shared Northlander culture.[25] Some remnants of the Ffolk were also known to inhabit the isles.[5]

The white dragon Arveiaturace was known to sometimes hunt in the archipelago.[26]

Notable Locations[]

  • Barret's Quay, a smallish island on the eastern side of the archipelago that lacked any major port cities. It was noted for how reserved and tight-lipped its inhabitants were. The population was primarily made up of humans, with a few dwarves.[4]
  • Caftenor, the most southern of the islands, Caftenor had temperate weathers[4] and was the most abundant in resources,[5] in particular that of fish.[4] It was surrounded by well-stocked fishing grounds.[5] Alongside its humans inhabitants lived a sizeable population of halflings.[4] They had a decent port of the same name,[5] which was one the most frequent stopping off ports for ships bound between the nations south of Korinn and its western islands.[4]
  • Chawdik, an island on the eastern side of the archipelago that was fairly poor. It was most notable for its large gnome population that lived on its south coast, being one of the largest gnome populations in all of Korinn.[4]
  • Highport, the greenest and most heavily forested of Korinn's islands, this mountainous landmass was fairly rich and had several powerful port cities. A large degree of the populations was made up of elves and high-elves.[4]
  • Jacaman, one of the smaller and apparently insignificant islands, it was one of the major producers of spice in the archipelagos. Pirates took great interest in the trade that occured there and the sea-routes leading to it.[4] As of 1479 DR the isle was ruled by a disguised devil, known as Roquern, who worked to keep his realm unnoticed. He enslaved creatures and forced them to work on his spice plantations.[13]
  • Pandira, one of the northernmost[13] and second largest of Korinn's islands.[5] It was a notorious pirate haven in the days of Viledel the Sea King, but was seemingly abandoned a few years after his death. Around the early 14th century DR, a major port by the name of Westhaven was secretly established,[4] on a bay guarded by natural breakers and free from dangerous shoals. It began life as an honest port, but over time its inhabitants decided to cater to all kinds of cutt-throats after suffering several pirate and Northmen raids. It was a neutral ground where aggression on anyone was not tolerated.[13] This port was fairly successful and a thriving base for pirates of both the Korinn Archipelago and the Moonshae Isles,[5][13] a place where black market goods and info were traded to the highest bidder. All nations of the Sword Coast and every civilized group in the Moonshaes kept some form of spy on the isle.[13]
  • Rabin's Reef, a forested island that was a popular summer destination for wealthy families, especially those of Ventris.[4]
  • Tetris, the southernmost island of the archipelago and the isle furthest south from Pandira. It functioned as a secret base of operations for the Sithisila Fleet, a group of goblin pirates.[27]
  • Ventris,the largest of Korinn's islands[4][5] and the most wealthy, commanding a good deal of the archipelago's sea-trade.[4] It was heavily mountainous, covered by thick forests of pines, and had several plains[4][5] that had been cleared to support a number of prosperous farming communities.[5] In addition to humans, the island had a large population of demihumans[4] that included a sizable number of dwarves and halflings as well as some elves.[5]

Appendix[]

Notes[]

  1. 1.0 1.1 This approximated date was derived from the Grand History of the Realms: The Moonshaes stating that Viledel settled the land in 1228 DR and the adventure itself stating, "The Korinn Archipelago was discovered about 200 years ago . . . From 140 years ago to 100 years ago, the pirates reigned supreme..."
  2. This approximated date was derived from the Grand History of the Realms: The Moonshaes stating that Viledel settled the land in 1228 DR and the adventure itself stating Korinn was, ...settled about a hundred years ago . . . piracy has increased in the last 60 years..."

Gallery[]

Appearances[]

Adventures
Treasure HuntStorm King's Thunder
Referenced only
Halls of the High KingTales from the Yawning Portal
Novels
Prophet of MoonshaeTangled Webs
Referenced only
Elfsong
Video Games
Referenced only
Dungeon Hack

References[]

  1. 1.0 1.1 Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), pp. 95, 202–203. ISBN 978-0-7869-6600-4.
  2. Cover map of the Moonshae Isles. included in Ed Greenwood (1991). Halls of the High King. (TSR, Inc).
  3. Maps included in Kevin Melka and John Terra (April 1995). “Map: Known Zhentarim Influences”. Ruins of Zhentil Keep (TSR, Inc). ISBN 0-7869-0109-8.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 4.23 4.24 4.25 Aaron Allston (January 1987). Treasure Hunt. Edited by Steve Winter. (TSR, Inc.), p. 34. ISBN 0-88038-326-7.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 Douglas Niles (November 1987). Moonshae. Edited by Mike Breault. (TSR, Inc.), p. 53. ISBN 0-88038-494-8.
  6. Douglas Niles (November 1987). Moonshae (Map). Edited by Mike Breault. (TSR, Inc.). ISBN 0-88038-494-8.
  7. Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 121. ISBN 0-7869-4915-5.
  8. Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), pp. 202–203. ISBN 978-0-7869-6600-4.
  9. Ed Greenwood (2020-05-08). Seacaves (Tweet). theedverse. Twitter. Archived from the original on 2021-05-26. Retrieved on 2021-05-26.
  10. Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 95. ISBN 978-0-7869-6600-4.
  11. Ed Greenwood (August 1998). “Wyrms of the North: Nymmurh”. In Dave Gross ed. Dragon #250 (TSR, Inc.), p. 82.
  12. 12.0 12.1 Aaron Allston (January 1987). Treasure Hunt. Edited by Steve Winter. (TSR, Inc.), p. 13. ISBN 0-88038-326-7.
  13. 13.0 13.1 13.2 13.3 13.4 13.5 Shawn Merwin (November 2011). “Backdrop: Moonshae Isles”. In Steve Winter ed. Dungeon #196 (Wizards of the Coast) (196)., p. 8. Archived from the original on 2015-11-03.
  14. Elaine Cunningham (April 2000). Elfsong. (Wizards of the Coast), chap. 4. ISBN 0-7869-1661-3.
  15. Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 129. ISBN 0786960345.
  16. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 69. ISBN 0-7869-3910-9.
  17. Brian R. James (December 2007). “Grand History of the Realms: The Moonshaes”. Dragon #362 (Wizards of the Coast), p. 24. Archived from the original on 2009-06-01.
  18. 18.0 18.1 18.2 Brian R. James (December 2007). “Grand History of the Realms: The Moonshaes”. Dragon #362 (Wizards of the Coast), p. 28. Archived from the original on 2009-06-01.
  19. Aaron Allston (January 1987). Treasure Hunt. Edited by Steve Winter. (TSR, Inc.), p. 12. ISBN 0-88038-326-7.
  20. Aaron Allston (January 1987). Treasure Hunt. Edited by Steve Winter. (TSR, Inc.), pp. 3–4, 6–8. ISBN 0-88038-326-7.
  21. Aaron Allston (January 1987). Treasure Hunt. Edited by Steve Winter. (TSR, Inc.), pp. 9–13. ISBN 0-88038-326-7.
  22. Aaron Allston (January 1987). Treasure Hunt. Edited by Steve Winter. (TSR, Inc.), pp. 14, 17. ISBN 0-88038-326-7.
  23. Douglas Niles (November 1987). Moonshae. Edited by Mike Breault. (TSR, Inc.), pp. 52–53. ISBN 0-88038-494-8.
  24. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 108. ISBN 0-7869-3654-1.
  25. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 68. ISBN 978-0-7869-6580-9.
  26. Ed Greenwood (July 1996). “Wyrms of the North: Arveiaturace”. In Pierce Watters ed. Dragon #231 (TSR, Inc.), p. 36.
  27. Aaron Allston (January 1987). Treasure Hunt. Edited by Steve Winter. (TSR, Inc.), pp. 13, 34. ISBN 0-88038-326-7.
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