It consisted of three separate islands: Lantan proper, which the Sambar Run separates from the southern Suj, and the eastern most and almost uninhabited Orlil. The inhabitants of Lantan are rock gnomes and humans called the Lantanna.
After captain Cordell from Amn discovered Maztica, the Lantanna, being the westernmost extension of Faerûn along with the reclusive Evermeet and the enigmatic Nimbral, also claimed some lands.
When the Spellplague erupted in 1385 DR, the sudden shifting of continental bodies sent tsunamis all along the island and coastal regions of Faerûn, devastating them all. Lantan was hit harder than most, the entirety of its islands flooding, killing all the inhabitants and cleaning away their advanced technology. The size of Lantan is now greatly reduced; the eastern island of Orlil is completely submerged, and the southern island of Suj has become two much smaller islands. The waters around the island are said by the pirates of Nelanther to be haunted by some sort of monster, destroying any ship that approaches.
Lantan as a whole is a country focused primarily in the arts and sciences, unlike that which is found in the rest of Abeir-Toril. The Gnomes of Lantan eventually hope to initiate a kind of renaissance in its scientific and mechanical achievements to finally bring about a global age of peace to all gods, races and sub-races. Its greatest mechanical achievement is said to be that of flying machines. As a result, very few Lantanese gnomes ever delve into the Arcane Arts of spellcasting, but those who do will usually take up residence on the Island of Orlil.
Lantan is by far the most technologically advanced country on Faerûn (arguably on the whole of Toril too if they surpass the Shou empire, which is very possible). After the Avatar crisis known as the Time of Troubles, the god of craftsmanship, Gond, revealed the secret of smoke powder to the gnomes of Lantan. They are currently on the verge of inventing the printing press, and non-magical portals. They are still a minor power as, due to the emphasis and reliance on magic in Faerûn, technology is seldom used.
- ↑ 1.0 1.1 1.2 Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 55. ISBN 0-8803-8472-7.
- ↑ 2.0 2.1 2.2 2.3 2.4 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 148. ISBN 0-7869-1836-5.
- ↑ Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 56. ISBN 0-8803-8472-7.
- ↑ 4.0 4.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 162. ISBN 978-0-7869-4924-3.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 163. ISBN 978-0-7869-4924-3.