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28 modules were supposedly written over 3 years to be distributed to registered Dungeon Masters and played at events such as GenCon and Winter Fantasy. These modules were then supposed to be made commercially available. Five modules were never published and a 29th module never got off the drawing board. None of them were ever sold commercially.
As part of the RPGA Network, the Legacy of the Green Regent adventures were made available in print; being black and white booklets, sometimes with poster maps and stats cards.
• LGX1 Under High Lord’s Hall • LGX2 Dungeon of the Hark • LGX3 Undermountain • LGX4 Ruins of Karse • LGR1 Extermination • LGR2 Gray Hunt • LGR3 Key to Phantom’s Cloister • LGR4 Secret of Phantoms’ Cloister (unreleased\vapourware) • LGR5 Dark Exodus • LGR6 Epidemic • LGR7 Nurture and Nature • LGR8 Rat's Bastard • LGR9 Into the Fallen Lands • LGR10 Denial of Resource • LGR11 Humility • LGR12 Tyranny • LGR13 Book Knowledge • LGR14 Native Intelligence • LGR15 Caravan to Waterdeep • LGR16 In Cold Blood • LGR17 Tour of Duty • LGR18 Feast of the Moon • LGR19 A Difference of Opinion • LGR20 The Howling of a Mighty Wind • LGR21 The Truth of Hearts • LGR22 As Seconds Slip Away • LGR23 Strange Bedfellows (unreleased\vapourware) • LGR24 To Sever the Snake's Head
www.wizards.com - http://archive.wizards.com/default.asp?x=dnd/archfr/frgr -Green Regent Archive
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