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A lesser deity was a type of deity ranked below an intermediate deity or a greater deity. They were, however, above demigods in the ranking of powers.

Follower Base

A lesser deity had thousands to ten thousands of followers,[1] this was a general rule of thumb for the two factors, that determined a deity's status was not only the number but the devotion of the followers[2]

Abilities

Being a lesser deity gave some abilities among others immortality.[3] Lesser Deities could granted spells to their divine spellcasters,[4] and gave the clerics access to the abilities and spells of their domains. They were also capable of casting the spells of these domains as often as they wanted and also to use the abilities of these for a certain number of times.[3]

Senses

Lesser deities could use their mundane senses to sense things over a distance of several miles.[3]

They were also capable of sensing, regardless of planar boundaries, that and where an event that concerned their portfolios and at least five hundred people was happening but not what exactly, and retained the sense for a number of tendays. Once sensed, they could remotely sense what exactly was happening.[4] They did so by centering their senses around their followers, sites or objects dedicated to them or a place where their names or one of their titles was said, in this case with a time limit and frame of one hour, and sense things as though he was standing there.[5]

Communication

Lesser Deities could speak and read any language, including nonverbal languages.[6]

They could speak with their voice to anyone within several miles and create a telepathic link with people, follower or not, who lingered within proximity - scale is counted in miles - to a site dedicated to him. This link could be maintained for as long as they wished.[6]

Movements

Deities could move fast on land.[7]

Lesser Deities could also cast plane shift and greater teleport to carry only themselves alongside a limited amount of weight as often as they wanted,[6]

Base Abilities - Utility

Divinity heightened their learned basic abilities and lesser deities could choose to conduct an activity without fluctuation, regarding the result, under every circumstances.[3] Limited to activities tied to his portfolio, they were capable of conducting such activities in rapid succession in a single moment, though these activities were limited to five and in difficulties.[4]

Base Abilities - Offensive

Divinity heightened their abilities to strike more accurately, reliably and harder.[1] Gods aligned their attacks to a philosophy to breach their enemies’ resistances if such aligned attacks could breach it.[8]

Base Abilities - Defensive

Being a deity gave additional protection against physical attacks, for example it was close to impossible to kill a lesser deity with one strike.[3] Divine energy made it harder for attacks to hit them at all,[1] and even when hit, only weapons enchanted with magic of the epic scope could hurt them at all or at least without problems.[8] This divinity also heightened their physical resilience, reflexes and strengthened his will and made them work more reliable.[9]

Other defensive abilities were an innate spell resistance and and a large number of immunities, such as against forceful physical change, including disintegration, and mind addling, sapping of vitality or physical and mental capabilities, poison, diseases, various immobilizing effects that came from forceful sleep, paralysis or simple stun, magical imprisoning or banishing, magical instant death. Deities could have more individual immunities,[3] and all were completely immune against acid, cold temperatures and electricity.[3] They also owned a rather limited resistance against fire.[8]

Magical Abilities

Divinity augmented magical abilities.[3] Deities also owned an aura, that allowed them to strike fascination or fear and also bolster or crush the resolve of people.[4] As mentioned above, deities were also capable of casting the spells of their domains as often as they wanted and also to use the abilities of these for a certain number of times.[3]

Appendix

References

  1. 1.0 1.1 1.2 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 6. ISBN 0-7869-2759-3.
  2. Troy Denning (July 2003). Waterdeep. (Wizards of the Coast). ISBN 0-7869-3111-6.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 7. ISBN 0-7869-2759-3.
  4. 4.0 4.1 4.2 4.3 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 8. ISBN 0-7869-2759-3.
  5. Skip Williams, Rich Redman, James Wyatt (April 2002). Deities and Demigods. (Wizards of the Coast), pp. 27–28. ISBN 0-7869-2654-6.
  6. 6.0 6.1 6.2 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 9. ISBN 0-7869-2759-3.
  7. Skip Williams, Rich Redman, James Wyatt (April 2002). Deities and Demigods. (Wizards of the Coast), p. 26. ISBN 0-7869-2654-6.
  8. 8.0 8.1 8.2 Andy Collins, David Noonan, James Wyatt (2002-01-01). D&D v.3.5 Accessory Update Booklet. Wizards of the Coast. p. 9. Retrieved on 2016-12-16.
  9. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), pp. 6–7. ISBN 0-7869-2759-3.

Appendix

References

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