Lesser restoration, and a more limited version known as restore strength, were conjuration and necromancy spells (respectively) that removed a temporary handicap caused by certain creature attacks, poisons, and magical effects.[3][7]
Effects
The necromantic version of this spell, restore strength, could only alleviate temporary losses of strength,[7] whereas the conjuration version returned lost strength, constitution, dexterity, intelligence, wisdom, or charisma (only one of these characteristics per casting of lesser restoration).[3] Using strength loss as an example, these spells could restore some or all of the losses due to chill touch, ray of enfeeblement, ray of fatigue, the excretion of a roper, the touch of a shadow, spider venom, and similar debilitating effects.[3][7] The conjuration version also alleviated fatigue or revitalized an exhausted state to be merely fatigued.[3]
Permanent losses, or losses due to a physical injury, disease, or other natural causes were not restored by these spells.[3][7]
Components
Only verbal and somatic components were required to cast these spells.[3][7]
Appendix
See Also
References
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 255. ISBN 978-0-7869-6560-1.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 60. ISBN 978-0-7869-6560-1.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Template:Cite book/Player's Handbook 3.5
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 65. ISBN 0-7869-1836-5.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 90. ISBN 0-7869-3134-5.
- ↑ James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), pp. 55, 57. ISBN 0-7869-3136-1.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 165. ISBN 0-7869-0394-5.