Liveoak was a transmutation or enchantment spell that turned one nearby oak tree into a treant guardian.


The tree to be transformed had to be alive and healthy and preferably of Huge size. The older enchantment version of this spell could be cast on smaller oaks and produced correspondingly smaller treants. The tree had to be growing in an area sacred to the caster like a grove of trees, near an ancestral spring, or even a forest under the druid's protection. Outside of such an area, the tree had to be within 300 ft (91 m) of something the caster needed guarded or protected. Only one liveoak spell could be active at a time—the caster could not recast this spell until the previous one expired.

When liveoak was cast, very brief conditions and instructions were given to the tree that determined when the treant became active and what it was supposed to do. The higher the level of the caster, the more complex the instructions could be. The tree would then remain dormant but watchful for as many days as the caster had levels, or until the triggering conditions were met, whichever came first. A successful dispel magic could turn the treant back into a tree and it would take root where it stood. If the caster dismissed the treant, it would return to its original location and then revert back into a tree.

The enchantment version of this spell allowed the tree or treant to be healed by a plant growth spell, repairing damage roughly equivalent to a cure moderate wounds. Used in this way, plant growth did not increase the size of the tree nor boost its health beyond its original condition at the time of casting liveoak.


Only verbal and somatic components were required to cast the transmutation version of this spell. The enchantment version also called for the use of the caster's holy symbol.


See AlsoEdit


  1. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 248. ISBN 0-7869-2886-7.
  2. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 63. ISBN 0-7869-1836-5.
  3. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 86. ISBN 0-7869-3134-5.
  4. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 228. ISBN 0-88038-716-5.
  5. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 290. ISBN 0-7869-0329-5.
  6. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 153. ISBN 1-56076-107-5.
  7. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 188. ISBN 0-7869-0394-5.