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Living Forgotten Realms:Portal:Adventuring Companies

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The following is a Portal for Adventuring Companies in the RPGA's Living Forgotten Realms campaign setting.

The rules for Adventuring Companies are found in the Character Creation Guide (CCG).

Note to Adventuring Company owners: Please add your adventuring company in a category of your choice. Due to the amount of adventuring companies, please also trim the description of your adventuring company to no more than 2-3 sentences.

Realms-wide Adventuring Companies Edit

Vilhon Mercenary Corps
The Vilhon Mercenary Corps is one of the fastest growing Adventuring Parties in the entirety of the Realms. Founded by Rustybeard Orcwall, the Corps is keen on adventure and danger wherever it may be found. While it's membership leans towards revering Tempus and Torm, all are welcome as long as they have a keen passion for what is best in life. The motto "There may be treasure worth rescuing down there!" has grown to large proportions and is indicative of their frame of mind. This adventuring company was one of the top finishing ADCOs in the 2010 DDXP Battle Interactive, playing on the highest tier and gaining many accolades across the 25 tables in play.   The Vilhon Mercenary Corps has a fleeting mention in the Dungeon Magazine #170 adventure "Monument of the Ancients", authored by Brian R. James and Matt James.
Automatons Anonymous
AutomAnon is an adventuring company for Warforged from all walks of (mechanical) life, providing a common home for those who might not be as readily welcomed elsewhere in the Realms.
Automatons Bravely Opposing Tyranny
This group is primarily for Good and Lawful Good Warforged PCs. The goals of the group are to opppose tyrany, protect the weak, uncover and defeat the plans of the "Deceivers", and help the Warforged quest for the "Docent of Leadership".
The Black Fleet
We are the pirates, swashbucklers, the thieves, the cutthroats and rogues who terrorize and sail the starry seas. We are free and mighty, taking what we want and making sure no one messes up our business. Any are welcome, and members of other adcos are welcome to crew or join our fleet.
Blackmantle's Import/Export & Salvage
Come join Blackmantle's Import/Export & Salvage, the premiere shipping line in all of Faerûn. We're looking for sailors, we're looking for Teamsters, we're looking for anyone who can tote that barge and lift that bale.
And yes we even accept pirates ;-)
Blades of the Twilight Star
1) Unbreakable Unity. 2) Destined Entitlement. 3) Revisionary Remembrance. 4) Proper Vengefulness. And if you include the bit about the truth of how Cyric was framed for his lover Mystra's murder by those bastards Gond and Tyr...
Dwarven Brewer's Union
For dwarves and others with a love of adventure and seeking out rare ingredients for beer making in the Forgotten Realms. We are based out of Axgrym's tavern in Cormyr. Home of the Dwarven Brewers Union! The secret recipes of SilverAle, Barrier Brew and Black Dragon Stout Ales handed down from generations of Dwarven Brewmasters!
Fellowship of the Iron Gullet
Originally formed at the Iron Gullet tavern, hence the name, the Fellowship's goal is to provide help and camaraderie for those adventurers who are just starting out. Must be PC levels 1-4.
Forgotten Folk
We of the Company welcome gnomes of all walks of life be they students of the arcane arts, pupils of warlock pacts, or warriors of the blade. We have many secret meeting places throughout all of Toril where only members of the Company may meet and converse.
The Friendly Fire Support Group
Whether you were stuck in the middle of your comrade's Fireball, or hit by a dominated companion, or forced to hit yourself by an enemy, or used as a ragdoll by a bugbear strangler, you qualify for this group. If you were one of those inflicting the damage on an ally. There is a place for you in the AdCo too.
The Golden Chain
Members of the Golden Chain are lawful good worshipers of good and lawful good deities. They know that this fellowship will be crucial in thwarting some plot to undo creation, because they have each had some prophetic event or experienced direct contact with an emissary of their deity.
The Herd
This Realms Adventuring Company is composed solely of Minotaur characters who don't take themselves too seriously. Their motto is "The Herd Roams Free!", and the secondary motto is "We trample evil under our hooves!".
Heralds of Caiphon
Faerûn has many enemies, both mortal and not. We seek to reveal the truth behind the lies woven in our path. The stars will cry doom upon us if we fail... A group dedicated to investigating the supernatural, befriending all, digging through odd and obscure libraries.
Gnarlybottom Clan
The adventure company is open to all Dwarfs with the last name of Gnarlybottom and all adventurers who accompany a member of the Gnarlybottom Clan.
Infernal Hunt Club
An Adventuring Company composed of members of the original IHC and their descendants. The Infernal Hunt Club was an adventuring company and social club, based in the city-state of Ravens Bluff prior to the Spellplague. It had an extremely shady reputation back then, and the current incarnation seems to uphold that reputation.
Knights of Mystic Fire
Arcane Paladins of slain Mystra, and auxiliaries, that are intent on her resurrection.
Order of the Scepter
This an adventuring company for any character that is currently exploring, or has finished exploring, the environs of the Scepter Tower of Spellguard. Some members may still be seeking the elusive ghost and her prophetic answers, while others have moved on to new quests, but all share a mysterious bond from their experiences there.
Order of Twelve
The Order of Twelve is a network for moral and upstanding tieflings, drow, shadar-kai, orcs, and other maligned peoples. Dwarves, eladrin, elves and other more accepted peoples are also encouraged to join, serving as sponsors and mentors toward the path of good. The Good You – Twelve Precepts for the Maligned Races of Faerûn is required reading. Any PC of Lawful Good or Good alignment is welcome to join, regardless of race or class.
Orphans of the Dark Maiden
"Eilistraee is gone, but we still dance in Selûne's light." Persecuted by their own people, the drow that worshiped Eilistraee have expanded across Toril, setting up sometimes secretive cells in many nations all with the goal of assisting those who follow Selûne or Corellon.
Outlaw Immortals
This small but effective group of mercenaries operates out of Northern Cormyr. They have been tasked with spying, infiltrating and using guerrilla tactics against the Netheril.
The Pack
The Pack is a loosely organized group of gnoll adventurers. They range throughout the Realms and are from many regions. They call no place home, as they are generally unwelcome anywhere after a few days. Although they have been known to act acceptably among the civilian populace, they are still widely untrusted.
Rider's of Falcon Hold
The Riders of Falcon Hold are a mercenary group which was founded by the friends and companions of a Paladin of Tyr to carry on his legacy. A Toril-wide Adventuring Company based in northern Cormyr, high in The Stormhorns, in a fortress known as Falcon Hold, What was needed was something different... an army without a country, ready to fight wherever needed to maintain security.
Scions of Flickering Flame
The 'Scions of Flickering Flame' is but one of many cover names used to describe the members of this most enigmatic of cabals. Members are often scholars of lore, seekers of power, pursuers of retribution against an evil foe, or otherwise use an interest to cover for their true and ultimate goal - known only to the membership. Requirements are posted on the Gleemax boards and on the Yahoo group description.
The Sect of Kelemvor
With light there must be darkness, With day there must be night, With life there must be death. We are a sect of the Lord of the Dead's Doomguides, consisting of priests, clerics, paladins and other various members of the cloth. Sanctioned by Lord Kelemvor, himself; to bring the end to the weilders Necromantic Arts and thier undead lackies. So that they may have they're due judgement in the court of the Lord of the Dead.
Summary Judgment
We come with thunder and war drums! We come with steely visages and raging howls! We come with much-battered armor and always-thirsty blades! We are . . . Summary Judgment.
Talons of Horus-Re
For loyal Mulan expatriates, loyal followers of the missing Mulhorandi Pantheon, and their sympathizers, a company dedicated to maintaining the culture and religion of the fallen Mulhorandi Empire and restoring the Mulhorandi Pantheon to Toril.
The Tidemarshal Clan
Tidemarshals are clever leaders and defenders focusing on martial and divine disciplines. Predominantly tactical and inspirational commanders of the battlefield, these individuals are held in the highest regard across the realms and call every region their home and base of operations.
Team WOOTZOR!
You must OPENLY oppose the Zhentarim and all of their agents. Do not be afraid to tell a Zhentarim agent that they make you sick to your stomach! Also, you must be willing to yell "WOOTZOR".
Thrash
Ale Drinkers with an Adventuring Problem. This group formed over a round of drinks and discussing such things as "We should open up a bar!" and "We should adventure to get money for a bar!"
Zotha Arcanum
The Zotha Arcanum is an Adventuring Company for the RPGA’s Living Forgotten Realms Campaign. It is comprised almost exclusively of practitioners of the Arcane Arts and their traveling companions.
Society of Wandering Adventurers and Treasurehunters (S.W.A.T.)
While the members of this society have build a name for themself as notorious, treasureseeking, brawling and corpserobbing adventurers, they secretly have sworn an oath to oppose the forces of darkness and evil that surround the goodly regions of Cormyr, the Dalelands and the elven realm of Myth Drannor.
Total Carnage
Total Carnage is a loosely conceived group of individuals who general share like minded interests. Overall a leaning to doing more good in the world by crushing bad. Also while making a bit of coin on the side as well. Prominently operating in Cormyr the group has traveled as far west as Waterdeep, keeping evil at bay the whole way.

Aglarond Adventuring Companies Edit

Aglarond Griffonriders
The fabled Griffonriders of the Aglarond military.
The Bonesetters
The Bonesetters are a league of Aglarondan worshippers of Kelemvor. All of its members' lives have been marked by the depredations of Thay and its hordes of undead. If you want to take the fight to the necromancers and empire builders go check out our yahoo group.
House Nelath
House Nelath is an outcast drow house whose members live on the surface of Faerûn in the heart of the Yuirwood.They no longer worship Lolth, but some habits take generations to break.
Le Poison Fromage
Lovers, fighters, heroes, connoisseurs. A brotherhood of bon vivant Zhentarim infiltrators and guardians of the Aglarondian fake french accent, the sexiest language on Toril. If you're not one of us, your wife wishes you were.
Masters of the Yuirwood
Wardens of the Yuirwood, and masters of the menhir circles that dot the forest.
Vilhon Mercenary Corps
The Vilhon Mercenary Corps is one of the fastest growing Adventuring Parties in the entirety of the Realms. Founded by Rustybeard Orcwall, the Corps is keen on adventure and danger wherever it may be found. While it's membership leans towards revering Tempus and Torm, all are welcome as long as they have a keen passion for what is best in life. The motto "There may be treasure worth rescuing down there!" has grown to large proportions and is indicative of their frame of mind. This adventuring company was one of the top finishing ADCOs in the 2010 DDXP Battle Interactive, playing on the highest tier and gaining many accolades across the 25 tables in play. The Vilhon Mercenary Corps has a fleeting mention in the Dungeon Magazine #170 adventure "Monument of the Ancients", authored by Brian R. James and Matt James.
Yuirwood group
Keepers of the Yuirwood- a group of elves and other fey creatures that live in the Yuirwood forest.

Akanûl Adventuring Companies Edit

Baldur's Gate Adventuring Companies Edit

Imperium

Group of non-Goliath Flamming Fist members who thrive to defend Baldur's Gate from their enemies, both internal and external. It's also a respectable mercenary force within the Fists, acting on Sword Coast and Heartlands.

Cormyr Adventuring Companies Edit

Guardians of the West Gate
A stalwart group of dwarven patriots who defend Cormyr's western flank in the Storm Horn Mountain range at Castle High Horn.
Gray Scales
Originally the fighting arm of Thunderhome's Cult of Kelemvor, membership has been expanded to include any Kelemvorite sworn to combat necromancy and someday return Thunderhome to the living. The Sect is lead by the Doom Guides of the Boneduster Clan who have been responsible for the veneration of Kelemvor in Thunderhome for generations.
Dwarven Brewer's Union
For dwarves and others with a love of adventure and seeking out rare ingredients for beer making in the Forgotten Realms. We are based out of Axgrym's tavern in Cormyr. Home of the Dwarven Brewers Union! The secret recipes of SilverAle, Barrier Brew and Black Dragon Stout Ales handed down from generations of Dwarven Brewmasters!
IronApple Dragoons
The IronApple Dragoons are a stalwart mercenary band dedicated to the defense and prosperity of the innocent and just throughout Faerûn. Led by the stout gnomish warlord, Applehopper the Grim, the Dragoons seek to work for the common welfare of those who are oppressed or victims of the selfish and evil of the realms, seeking to restore peace to troubled lives.
Lions of Cormyr
Granted a Royal Charter, the Lions of Cormyr number no more than thirty fighters, paladins and warlords who share unswerving loyalty to the Purple Dragon Throne, a desire to fight the enemies of Cormyr or any evil wherever it may be found, and uphold the knightly virtues of honor, duty and justice.
Rider's of Falcon Hold
See above in Realms-wide Adventuring Companies.
Sisters of Shadow
"The Most Dangerous B****es in Faerûn!" The Sisters of Shadow are dedicated to the values of sisterhood, pride, and freedom. We are based out of an abandoned Monastery on the outskirts of Marsember. Only female characters are eligible to join the sisters. Soon we hope to spread to other regions!
Society of Wandering Adventurers and Treasurehunters (S.W.A.T.)
While the members of this society have build a name for themself as notorious, treasureseeking, brawling and corpserobbing adventurers, they secretly have sworn an oath to oppose the forces of darkness and evil that surround the goodly regions of Cormyr, the Dalelands and the elven realm of Myth Drannor.

Dalelands Adventuring Companies Edit

Society of Wandering Adventurers and Treasurehunters (S.W.A.T.)
While the members of this society have build a name for themself as notorious, treasureseeking, brawling and corpserobbing adventurers, they secretly have sworn an oath to oppose the forces of darkness and evil that surround the goodly regions of Cormyr, the Dalelands and the elven realm of Myth Drannor.

Dragon Coast Adventuring Companies Edit

The Aboleth Busters
The Aboleth Busters are a new adventuring company based primarily on the Dragon Coast. The company has two primary goals- study of the Aboleth menace including capabilities, strengths and weaknesses, alongside combating the encroachment of the aquatic menace leading to (some believe) the ultimate eradication of the species.

East Rift Adventuring Companies Edit

See also East Rift Adventuring Companies

Company of the Sundered Hall
An all-Dwarven Adventuring Company, borne from the ashes of a once-proud Clan of Dwarves. The Company of the Sundered Hall hones its skills until the day comes to restore their Clan. Membership is available to PCs of all regions. Requirements are here.
Dwarfplagued
A group of spellplague smitten non-dwarves who think they are dwarves. Open to all non-dwarves who hail from East Rift.
Huruafair House Guard
A family lead by drow-descended half-elves (Crinti), placed under a powerful geas that ties their loyalty to that of the dwarves and compels all members of the family to protect the Rift community. Besides half-elves, some humans, drow, elves and eladrin are also part of the family.

Impilitur Adventuring Companies Edit

Luruar Adventuring Companies Edit

Moonshae Isles Adventuring Companies Edit

The Order of the 27th Variant
A diverse group of adventurers from all areas and all walks of life, we now make our homes in the Moonshaes.
The Caer Gadoon Highlanders
The Caer Gadoon Highlanders are a clan of mercenary Dwarves based in the Fairheight Mountains of Alaron. They are staunch allies of King Kendrick, and renown for their bravery, skill, discipline and refusal to contract wwith those who would harm the innocent.

Thay Adventuring Companies Edit

Crimson Blade Mercenary Company
Members of the Crimson Blade Mercenary Company are a band of swords for hire founded by a Thayan expatriate. They roam the realms in search of wealth, some of which is funneled to Thay to support the rebel efforts there.

Tymanther Adventuring Companies Edit

Waterdeep Adventuring Companies Edit

The Circle of the Eldritch Flame
The Circle is a group of arcanists, mostly warlocks, joined together to indulge their whims (and love of booze), while at the same time preserving the safety of Waterdeep (whether the powers-that-be like agree with how we do it or not) and spreading the tolerance the 'deep shows those who aren't "right and good" in the eyes of everyone.

"Adventurers Seeking Adventurers" Adventuring Companies Edit

BAR Adventuring Companies
A place to maintain Adventuring companies that started as a result of meeting other like minded adventurers at a tavern or some other place before embarking on an adventure. These are Adventuring Groups originating from players in or near the Broward Area Roleplayers but follow character based requirements to join.

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