Traveling throughout the Realms, gnomes fit in wherever they can be found. Most of the time, the other races pay them little heed. Gnome adventurers let their curiosity for the unknown get the better of them, and often can be found in the company of elf or dwarf adventurers.
Benefit: This card allows you to play a gnome. The gnome racial traits can be found in the Monster Manual.
Hailing from the ramparts of night or escaped from their Netherese masters, some shadar-kai venture to other places. Tales of sinister plots of the shadar-kai are known to the well-informed, and those folk treat the shadow people with caution.
Benefit: This card allows you to play a shadar-kai. The shadar-kai racial traits can be found in the Monster Manual.
"Freedom from my sinister brothers and sisters still does not free me from the binds of the Shadowfell." – Inareth, shadar-kai warlock
Brazen and bold, a few courageous orcs leave the Kingdom of Many-Arrows to make their own fortune in the wide expanse beyond the Spine of the World. The sight of an orc adventurer within large city outside the North is becoming more common nowadays, although they are still given a wide berth.
Benefit: This card allows you to play an orc. The orc racial traits can be found in the Monster Manual.
"I always thought the wonders of our former foes were fanciful tales. There is so much more beyond the mountains that I ever thought possible." – Taug, orc warlord
Exposed to the Spellplague, you can manifest your strange power by giving yourself a sudden burst of speed. When you use this ability, your spellscar manifests its blue radiance and blue flame licks the ground where your feet fall. With more training, you may also learn the secrets of other, greater ways to harness your "gift".
Benefit: This card allows you to play a spellscarred character, which has certain benefits and drawbacks. If you take the feat Student of the Plague, your trait is flamespeed. You may use any of the other spellscarred options present in the Forgotten Realms Player's Guide.
"My scar may be a curse, but I reach out to unseen forces and draw power from it." - Darat-Kei, spellscarred genasi warlord
Spellscarred: Sight of the Unseen
Exposed to the Spellplague, you can manifest your strange power by giving yourself limited darkvision. When you use this ability, your spellscar manifests its blue radiance and your eyes are backlit with a dancing blue glow. With more training, you may also learn the secrets of other, greater ways to harness your "gift".
Benefit: This card allows you to play a spellscarred character, which has certain benefits and drawbacks. If you take the feat Student of the Plague, your trait is sight of the unseen. You may use any of the other spellscarred options present in the Forgotten Realms Player's Guide.
"Oh, azure master, grant me clarity in darkness." - Elsi, spellscarred gold dwarf ranger
When you miss an attack roll with an at-will exploit, use this card to re-roll the attack roll. You must keep the second result.
"Fall! Fall I say!" – Zanne, human rogue
Card 1 of 8
When you miss on an attack roll with an at-will spell, use this card to re-roll the attack roll. You must keep the second result.
"Just one more should do the trick..." – Fargrim, dwarf wizard
Card 2 of 8
When you miss an attack roll with an at-will prayer, use this card to re-roll the attack roll. You must keep the second result.
"By the power of Moradin, I smite thee!" – Helja, dwarf cleric
Card 3 of 8
Turning the Tide
When you roll a natural 20 on an attack roll, use this card to gain one immediate save against one effect that allows saves that affects you (your choice).
"This is gonna hurt you a lot more than you hurt me." – Mikal, half-elf rogue
Card 4 of 8
Snap Out of It
When you would become dazed, use this card to end that condition.
"Your tricks won’t work on me, villain!" – Luusi, human fighter
Card 5 of 8
When you fail a skill check, use this card to treat the number rolled on the die as a natural 10; apply modifiers as normal.
"Stand back. Steady nerves and quick reflexes are needed here." – Corrin, halfling rogue
Card 6 of 8
After you kill at least 3 minions in one encounter, use this card to spend a healing surge to gain hit points equal to your healing surge value +1d6. This use does not use your second wind for the encounter.
"Your foul hordes shall break against my indomitable presence!" – Ersaris, half-elf warlord
Card 7 of 8
The Zhentarim is an organization of mercenaries consisting of corrupt priests, murderous soldiers, power-hungry wizards, and other folk of nefarious character. Also known as the Black Network, the Zhentarim is lead by Manshoon who controls the network from an old castle known as Stormwatch.
By taking this quest, you’re attempting to infiltrate the ranks of this organization to determine its current aims. Complete each task below to embark on your infiltration mission. Your DM will tell you if you complete a task. Tasks for this quest are seeded throughout heroic-tier Living Forgotten Realms adventures available in 2008 and 2009.
Task 1: Find a wily merchant who traffics in ornate pottery. When you haggle over a pot, tell the merchant "A storm is coming; you should really close up for the day."
Task 2: Give a scratched silver coin to a stranger wearing a yellow cloak with a black clasp, and ask for their name.
Task 3: Defeat a Zhentarim agent in combat. Spare the agent's life. Tell the agent that you delivered the coin and to whom it was delivered. You cannot complete this task before Task 1 and 2.
Benefit: Your infiltration mission begins. You are able to play the special adventure Black Cloaks and Bitter Rivalries, available in 2009.
"If there’s murder afoot, be on the lookout for agents of the Black Network." – Tyrian, investigator in Suzail
After you kill at least two enemies with the undead keyword during an encounter, use this card to spend a healing surge and regain hit points equal to your healing surge value +1d8. This use does not use your second wind for the encounter.
"The legions of the undying shall break upon my blades! Come to me, rotted and withering hordes!" – Kornath, dwarf fighter
Card 1 of 8
Pick one target that you have just knocked prone or immobilized with your spell. Use this card to push that target a number of squares equal to your Constitution modifier instead.
"Let’s see how well you stand to the forces of the sea!" – Jelenneth of the Waves, eladrin wizard
Card 2 of 8
After you’ve hit with a prayer that does radiant damage, use this card to change the damage type to cold, fire, or lightning.
"I call down fiery wrath from on high, villain!" – Evon, human cleric
Card 3 of 8
I’m Not Done Yet
Use this card after you've hit one target with an exploit that knocks the target prone. Instead of knocking the target prone, use this card to deal an additional 1[W] damage.
"You think that hurt? Try this!" – Darrak the Twice-Scarred, dwarf fighter
Card 4 of 8
Use this card when you take the run action. You may shift 2 additional squares at any point during your move.
"I’m glad I’m not wearing my riding boots!" – Immeral, eladrin rogue
Card 5 of 8
One Shot, One Kill
Use this card when you’ve killed a non-minion enemy that’s not bloodied. Gain a +1 bonus to attack rolls for the rest of the encounter.
"Rarragh! Now who’s next?" – Surina Spikemauler, dragonborn barbarian
Card 6 of 8
Use this card when you're hit by an attack that does ongoing damage. As an immediate reaction, make a saving throw against the ongoing damage.
"Ahh! Make it stop!" – Too many adventurers to count
Card 7 of 8
Secrets of Alchemy
You gain access to the following alchemical formulas and items from Adventurer’s Vault. You may purchase these items and formulas as long as your level is equal to or less than the alchemical item or formula. You must possess the Alchemist feat (see Adventurer’s Vault) to create alchemical items.
"These wonders are the ingenious works of mortals, unfettered by the crutch of magic" – Silvu the Magnificent, human rogue
After you roll a natural 1 on a skill check in a skill challenge, use this card to reroll the die.
"Wait... this doesn’t look as bad as I thought. I think I can help bind your wounds." – Myreen of Sune, human cleric
Card 1 of 3
Spellscarred: Larger Than Life
Exposed to the Spellplague, you can manifest your strange power by giving yourself extra reach with your melee weapon. When you use this ability, your spellscar manifests its blue radiance and a blue glow encompasses your hands. With more training, you may also learn the secrets of other, greater ways to harness your "gift".
Benefit: This card allows you to play a spellscarred character or add a spellscar to an existing character, which has certain benefits and drawbacks. If you take the feat Student of the Plague, your trait is larger than life. You may use any of the other spellscarred options present in the Forgotten Realms Player’s Guide.
"You thought you were safe from my cutting blades? Think again!" – Ki-amar the Haughty, spellscarred genasi ranger
Card 2 of 3
After you cast a ritual that requires a skill check and receive the lowest check result, use this card to achieve the next lowest result.
"I bring to you once-lost arcane secrets and the ancient knowledge found deep within Cormanthor." – Kirwilna, eladrin swordmage
Benefit: After you make an attack roll with a die result of 19, use this card to turn the attack into a critical hit. Turn the card sideways to indicate it is used.
"Wow! Did I do that?" - Gormul, dwarf fighter
You have fled your planar world after some sort of misunderstanding with your people. Now an outcast you have found your way to Faerûn and have become an adventurer. Someday you may return home, but you know you'll have to face the past you left behind and deal with the consequences of your exodus.
Benefit: This card allows you to play a bladeling, and gives you access to bladeling racial feats. The bladeling racial traits can be found in the Manual of the Planes.
"My past is behind me. What matters now is the task at hand." - Telagarm, bladeling fighter
Benefit: You have access to purchase ritual books or ritual scrolls containing any of the rituals found in Open Grave: Secrets of the Undead. You must still pay the listed market price to purchase a ritual from this source.
"I have exhumed the secrets of the ancient dead, and wield their knowledge to my own ends." - Wuxium, demilich aspirant
Scramble to Safety
Benefit: When you become bloodied, use this card as an immediate reaction to shift half of your speed. You must end this shift adjacent to no enemies.
"I'm just going to stand over here for a moment." - Serinia, elf fighter
In Slumber Remain
The dragon overlords of Returned Abeir rule with an iron claw, being both feared and hated by their slaves and neighbors. Some are willing to to just about anything to push them aside, including one of the sleeping Dawn Titans despite the cost. By taking this quest, you are committed to preventing the ritual to wake one of the Dawn Titans.
Task 1: Find and read a modly tome that plums the murky tale of Darkturret and its tie to the sleeping god.
Task 2: Find a man with a tattoo of a flame. Tell him "The cleansing flame thrives during even the coldest night" and then ask him when the next conflagration of souls will occur.
Task 3: Speak with an otherwordly creature. Ask the creature where the sleeping titan lies. You cannot complete this task until you complete Task 1 and 2.
Benefit: Your quest begins. You are able to play the special adventure Stir Not the World's Doom for character levels 11-14, available in 2010.
"Some things are better left asleep." - Geshkan Bloodscale, dragonborn paladin