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Lizardfolk

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Natural humanoid (Scaled One)
Lizardfolk - Steve Prescott
A group of lizardfolk.
Lizardfolk
General Information
Type Natural humanoid (Scaled One)
Subtype Reptilian
Alignment
LG NG CG
LN N CN
LE NE CE
Homeland(s) Marshes, swamps (Chult)
Language(s) Draconic
Appearance
Average Height 6-7'
Average Length 3-4' (including tail)
Average Weight 200-250 lbs
Skin Color Brown, gray, or green scales

Source: MM3.5, p. 169
This tall humanoid looks like a cross between a powerfully build human and a lizard. It has clawed hands and, a long tail, and toothy jaws.

Lizardfolk are primitive reptilian humanoids typically standing from six to seven feet (1.8 to 2.1m) tall.[1]

Physical DescriptionEdit

Their scales are normally dull, earthy colors such as green, brown, or gray. They have a tail for balance, although they've also been known to use it for bludgeoning in combat. Tails usually measure three to four feet (0.9 to 1.2m) long. Typical weight is between 200 and 250 pounds (90 and 113 kg). There are several species of lizardfolk however, and these can range from three-foot (0.9m) tall pygmies, to nine-foot (2.7m) tall giants.[1]

SocietyEdit

Lizardfolk society is primarily patriarchal, with the strongest member normally in charge. Shamans are typically counselors, and normally do not lead tribes. Wherever they make their home, survival is the main priority for any lizardfolk. Lizardfolk mostly worship the deity Semuanya, whose main agenda is the reproduction and survival of the species.[1] However, like goblins, it is likely that Bane is he who most lizardfolk now worship.[citation needed]

In the RealmsEdit

They are commonly found in the south, particularly in the jungles of Chult.[2]

Baldur's gate dark alliance box This article or section is about elements from the game Baldur's Gate: Dark Alliance.

Despite this, they are also native to one area in the North, the Marsh of Chelimber where they were ruled over by Eldrith the Betrayer before a band of heroes from Baldur's Gate ended her mad and tyrannical rule over the marsh.

VariantsEdit

Lizard king
Demon-blooded lizardfolk who often rule tribes of their non-fiendish kin. Lizard kings are usually cultists of Sess'innek.
Firenewt
Sepia colored, roughly humanized lizardfolk. They have the ability to breath fire and are usually found near volcanoes.
Blackscale
Larger, with dark scales and an affinity towards acid.[citation needed]
Viletooth
Lizardfolk with genetic relations to black dragons.[citation needed]
Poison Dusk
Smaller, chameleon-like lizardfolk who frequently utilize poison.[citation needed]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 169. ISBN 0-7869-2893-X.
  2. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 131. ISBN 0-7869-3277-5.

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