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Icewind dale heart of winter box shot This article or section is about elements from the game Icewind Dale: Trials of the Luremaster.
Video games are considered canon unless they contradict content in some other Forgotten Realms publication.

Lonelywood was a town in Ten Towns within the cold region of Icewind Dale.[2] It was known as being the "first choice" for rogues seeking a refuge in Icewind Dale.[1]

GeographyEdit

This northernmost town was surrounded by the Lonely Woods with Maer Dualdon on the west side and the Bryn Shander Trail on the east.[2]

HistoryEdit

Before Drizzt Do'Urden journeyed to Icewind Dale, Regis was the "leader" of the town, but in 1351 DR after Wulfgar's people raided Ten Towns, Regis retired as council spokesman, although the city continued to use him to "market" the town.[4] Even after his move to Mithral Hall, he maintained a home there for some time.[1]

Muldoon became the next town spokesman in 1351 DR. He was originally from Waterdeep, but came to Lonelywood with his father when his father was kicked out of Waterdeep (although he later returned). Muldoon became a successful merchant and council spokesman.[5]

Regis returned to Lonelywood in 1483 DR and once again purchased a house there, spending time "fishing" in Maer Dualdon. In the forest not far from his house, Catti-brie built a small garden shrine to Mielikki.[6]

DefensesEdit

In time of war, Lonelywood could muster a militia of 100 to 500 humans who were armed with dwarven weapons and light armor.[3]

Notable inhabitantsEdit

  • Baldemar Thurlow, former wagon maker and council spokesman for Lonelywood.[7]
  • Arden Thurlow, Baldemar's disillusioned wife dissatisfied with her lot in life.[7]
  • Tybald Dunn, a cooper struggling under Baldemar's strict control over merchant affairs.[7]
  • Ambere Dunn, Tybald's disillusioned wife who spent most her time drinking in the tavern.[7]
  • Hailee Dunn, Tybald and Ambere's troublesome daughter.[7]
  • Thom, an elderly shipwright who was gradually losing his eyesight.[7]
  • Young Ned, an assistant shipwright who, for some reason, spoke like a pirate.[7]
  • Murdaugh, a heavy drinker who spent a great amount of time at the Whistling Gallows.[7]
  • Kieran Nye, owner and bartender of the Whistling Gallows and fugitive member of the Hosttower of the Arcane.[7]
  • Emmerich Hawk, bowyer and self-assumed "ranger" who sought to protect the forest. He was a follower of Silvanus who believed he had earned the anger of his god.[7]
  • Quinn Silverfinger, Grand Syndar of Waukeen and head of the local temple.[7]
  • Purvis, a simple-minded grave digger.[7]

Notable locationsEdit

AppendixEdit

AppearancesEdit

Novels
Computer games

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 129. ISBN 0-7869-4915-5.
  2. 2.0 2.1 2.2 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 150. ISBN 1-5607-6678-6.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Paul Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 33. ISBN 0-88038-593-6.
  4. R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), pp. 204–205. ISBN 0-7869-1606-0.
  5. Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 94. ISBN 0-7869-4915-5.
  6. Warning: edition not specified for The Companions
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 Black Isle Studios (2001). Chris Avellone, Steve Bokkes, John Deiley, J.E. Sawyer. Icewind Dale: Heart of Winter.

GalleryEdit

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