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Longsaddle

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Longsaddle was a hamlet on the Long Road in the Savage Frontier of Faerûn.[1]

GeographyEdit

Situated east of the Crags and west of the Evermoors, Longsaddle surrounded the magical home of the Harpell family.[4]

HistoryEdit

Longsaddle was founded in 1042 DR by Shardra Harpell, an escaped Calishite slave.[5]

In 1376 DR, two separate sects of the Malarite faith wanted to set up churches by the waterfront of a magically created lake. The two churches immediately began fighting each other and the Harpells had to step in. Unfortunately, they couldn't get rid of them so instead they imposed a severe punishment on the more dangerous individuals: transmuting them permanently into harmless rabbits.[6]

By 1479 DR, the forest around Longsaddle was inhabited by werewolf descendants of Bidderdoo Harpell. These werewolves were called "the Bidderdoos" and although the townsfolk feared them, they provided some measure of protection for the town.[7]

From 1479 DR until the end of 1482 DR, the reincarnated Catti-brie, under the name of Delly Curtie, dwelt at the Ivy Mansion in Longsaddle, learning magic from the Harpells.[8]

InhabitantsEdit

The community was famous for the presence of peculiar wizards who were eccentric and often dangerous in their spell-casting manners.[9] The Blue Sigil mercenary company was located in nearby Mog's Keep.[citation needed]

Notable FamiliesEdit

In 1368 DR, the hamlet consisted of around 1,000 or so people from the surrounding countryside:[2]

Notable PlacesEdit

Taverns and inns
Shops

AppendixEdit

AppearancesEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Paul Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 30. ISBN 0-88038-593-6.
  2. 2.0 2.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 52. ISBN 1-5607-6678-6.
  3. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 53. ISBN 1-5607-6678-6.
  4. Karen Wynn Fonstad (August 1990). The Forgotten Realms Atlas. (TSR, Inc), p. 79. ISBN 978-0880388573.
  5. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), p. 141. ISBN 0-7869-3654-1.
  6. R.A. Salvatore (Oct. 2008). The Pirate King. (Wizards of the Coast), p. ?. ISBN 978-0-7869-4964-9.
  7. R.A. Salvatore (August 6, 2013). The Companions. (Wizards of the Coast), p. 313. ISBN 0-7869-6371-9.
  8. R.A. Salvatore (August 6, 2013). The Companions. (Wizards of the Coast), p. 317. ISBN 0-7869-6371-9.
  9. slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization). (TSR, Inc), p. 11. ISBN 0-7869-0391-0.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 slade (April 1996). The North: Guide to the Savage Frontier (Cities and Civilization). (TSR, Inc), p. 13. ISBN 0-7869-0391-0.
  11. 11.0 11.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 57. ISBN 1-5607-6678-6.
  12. slade (April 1996). The North: Guide to the Savage Frontier. (TSR, Inc), p. pages = Cannot cite page numbers from this product. ISBN 0-7869-0391-0.

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