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The Lords' Alliance, also known as the Council of Lords, was a partnership of merchant cities founded in 1325 DR.[6][7] Its members were from the Sword Coast, the North and Western Heartlands, including Waterdeep, Silverymoon, Baldur's Gate, and Neverwinter, as well as other free cities and towns in the region, which made up the bulk of the organization.[3][8] It was formed to oppose the growing influence of the Black Network in the North, as well as the Shadow Thieves of Amn.[1][8]

The alliance usually hired adventurers to work for them in the past for tasks ranging from gathering simple information, or even for use in raids against Zhentarim strongholds and outposts. Local adventurers could quickly gain status, as well as powerful friends by helping the alliance, but can just as easily make enemies of the sinister Zhentarim as a result.[1][8]

During the Cult of the Dragon plot to release Tiamat in Faerûn, the Alliance was one of the many factions who rose up to oppose the dragon goddess attempt at freedom.[3][9]

Member Towns and CitiesEdit

The following cities and towns were part of the Lords' Alliance (not a complete list):

Alliance Members and Leaders in 1489 DREdit

These are the member states and their leaders.[16] as of 1489 DR.[17]

AppendixEdit

ReferencesEdit

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Paul Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 9. ISBN 0-88038-593-6.
  2. Matt Sernett, Erik Scott de Bie, Ari Marmell (2011). Neverwinter Campaign Setting. (Wizards of the Coast), pp. 86–88. ISBN 0-7869-5814-6.
  3. 3.0 3.1 3.2 3.3 3.4 Wizards RPG Team (2014). The Rise of Tiamat. (Wizards of the Coast), pp. 14–15. ISBN 978-0786965657.
  4. Wizards RPG Team (2014). The Rise of Tiamat. (Wizards of the Coast), p. 13. ISBN 978-0786965657.
  5. Sean K. Reynolds, Jason Carl (November 2001). Lords of Darkness. (Wizards of the Coast), p. 60. ISBN 0-7869-1989-2.
  6. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), p. 141. ISBN 0-7869-3654-1.
  7. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 137. ISBN 978-0-7869-4731-7.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 275–276. ISBN 0-7869-1836-5.
  9. Wizards of the Coast (2014). Heroes Isteval. What is D&D?. Wizards of the Coast. Retrieved on 2014-12-09.
  10. 10.0 10.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 144. ISBN 1-5607-6678-6.
  11. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 226. ISBN 0-7869-1836-5.
  12. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 44. ISBN 1-5607-6678-6.
  13. slade (April 1996). The North: Guide to the Savage Frontier. (TSR, Inc). ISBN 0-7869-0391-0.
  14. 14.0 14.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 108. ISBN 1-5607-6678-6.
  15. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 153. ISBN 1-5607-6678-6.
  16. Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 7. ISBN 978-0786965809.
  17. Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 15. ISBN 978-0786965809.